Blockland Forums > Modification Help
Checking if you've killed someone.
<< < (2/3) > >>
VerticalHorizon:
I know how to make .cs files, but I mean:
Do you just paste scripts into one, enabled it and it changes the servers behavior?
MrPickle:
Yeah. For example the Death Package.


--- Code: ---package DeathCheck
{
function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
{
  if(isObject(%sourceClient.player))
  {
   %sourceClient.player.mountImage(0,wrenchImage);
  }
  Parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc);
}
};
activatePackage(DeathCheck);
--- End code ---

Once thats enabled on the check list bit when ever you kill someone you will mount the wrench.

Its a package activatePackage(DeathCheck); tells TGE to start running the pakcage. deactivatePackage(DeathCheck); would tell it to stop running that script.
VerticalHorizon:
Oh ok cool now I understand, thanks. :D
MrPickle:
Heres a good site that Randy gave me:

http://www.garagegames.com/docs/tge/general/ch05s02.html
VerticalHorizon:
Wow this is great, thanks, this will help me out alot.
Navigation
Message Index
Next page
Previous page

Go to full version