Author Topic: Why you never join ottos servers.  (Read 953 times)



Nuff nuff.

I <3 otto <3




fixed the title

...


 :cookieMonster:


He deleted your player?
I set my control object to his player.

He could've just Self Deleted.

I set my control object to his player.

The two look exactly the same, I guess.

The two look exactly the same, I guess.
Basically the client doesn't have control of anything. So the result (glitchy screen) is the same for a different method.

Client controlling player -> Player gets deleted -> client has control of nothing
Client controlling player -> Player gives control to another client -> client has control of nothing

Basically the client doesn't have control of anything. So the result (glitchy screen) is the same for a different method.

Client controlling player -> Player gets deleted -> client has control of nothing
Client controlling player -> Player gives control to another client -> client has control of nothing
yes, but Self Delete should still work because %client.player remains the same


Why you always want to join otto's servers


:cookieMonster: