Blockland Forums > General Discussion
Boss Battles - Six years...
<< < (2881/3819) > >>
ZERØ:

--- Quote from: Lego lad on August 19, 2014, 10:45:25 PM ---dear gosh I was penth and I was up against an armada of runners, gentlespy, oktoberfest, MC, and juggernaut

there should only be allowed to be like 1-2 minibosses a round

--- End quote ---
If I recall bosses are buffed depending on the amount of players in a server, the only culprit here is you skill.
Flatflyer:

--- Quote from: Gizmo. on August 19, 2014, 10:47:56 PM ---Well you just have to kill the Jugg, then try to get Oktoberfest without getting below 50% health and you may be able to win. It sucks but limiting mini bosses isn't the answer.

--- End quote ---
like i said, up the mini-boss cost.
then mini-bosses will be rarer and players wont feel as restricted as they would if a cap was implemented.
-Jetz-:

--- Quote from: Flatflyer on August 20, 2014, 12:53:15 AM ---like i said, up the mini-boss cost.
then mini-bosses will be rarer and players wont feel as restricted as they would if a cap was implemented.

--- End quote ---
But that also makes them less accessible to new players who don't have a mountain of points ready to spend whenever they want.
Tophat2:

--- Quote from: Lego lad on August 19, 2014, 10:45:25 PM ---dear gosh I was penth and I was up against an armada of runners, gentlespy, oktoberfest, MC, and juggernaut

there should only be allowed to be like 1-2 minibosses a round

--- End quote ---

Putting a limit on mini-bosses isn't a good idea in general.
Penth is a bit broken, at least of how her weight works. Runners constantly mess up your aim all the way around, while being fairly tough to hit if they're trying to shoot you. Personally, Penth needs to go back to the old weight she used to have, before Runner got crits.

--- Quote from: Flatflyer on August 20, 2014, 12:53:15 AM ---like i said, up the mini-boss cost.
then mini-bosses will be rarer and players wont feel as restricted as they would if a cap was implemented.

--- End quote ---

I've addressed this in-game before: Increasing the mini-boss cost doesn't really do anything. Unless it was raised to some crazy price, players will spam mini-bosses, moreso on others for "revenge". I've seen it way too many times to count. The only thing to make it rarer is nerf it, which they already got, but only to health. It did make them a bit easier, Samus at 150, Jugger at 350 now, etc. Weapons haven't changed at all with any of these nerfs. I'm not complaining or anything, just sharing what I think.



--- Quote from: -Jetz- on August 20, 2014, 01:06:58 AM ---But that also makes them less accessible to new players who don't have a mountain of points ready to spend whenever they want.

--- End quote ---
This too. Jetz posted before I did.
Zack:
Would it be possible to make the minibosses scale in power like the normal bosses? So they still retain a level of difficulty for the boss, but dont result in five-minute-bullet sink battles like the one Lego Lad experienced.
Navigation
Message Index
Next page
Previous page

Go to full version