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| Boss Battles - Six years... |
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| Ladios:
[img width=200https://scontent-a-pao.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/1920080_861798983845208_614391417323103911_n.jpg?oh=c4c5fb53b98c6b473682d16a62a0d03b&oe=54C4E1F2/img] Does that look close enough to the original pumpkin? There's going to be a fire effect mounted in this thing too, for extra flair. This boss will suck at hiding though. Not that I think bosses should hide anyways (*glances at samus-boss*) nvm its crap and will probably not be included depending on how much its crap which it is so forget it |
| warlord:
Heres an idea I'd like to pitch to you staff on the Boss Battle Server. There is one thing where most of us can usually always agree on, which is miniboss spam stinks. It is very frusturating on a low playercount to tredge through minibosses and when there are so many minibosses on higher playercounts, it can become overwelming real fast. Heres several things that go together in order to counter act that. #1 - A miniboss cap would be nice. 7 players = 1 miniboss. Not to high not too low. This allows for a more proportional amount of minibosses and players against the boss. #2 - Lock the minibosses untill the boss chooses to prevent miniboss slots to be taken and wasted. e.g using Vagineer against Kaje before. There are likely better scenarios but I can not think of one currently. #3 - Miniboss cooldown per person. Say a person uses Brutal Christian Sniper, then hogs the miniboss slot every round and chooses the same miniboss every round. A system in which a miniboss is on a cooldown for one round. A player uses the BCS and he can't use it for another round. Or they can't use another miniboss all together for a round, this will cut down on the same miniboss getting chosen and wasting slots aswell. |
| Redconer:
--- Quote from: Pecon on October 14, 2014, 12:37:16 PM ---I guess we have a couple million presidents then :cookieMonster: --- End quote --- I wonder what will happen with the laws then |
| Tophat2:
--- Quote from: Slippery Soap on October 14, 2014, 01:06:33 PM ---...................... this application is not for any of you its for pecon. SO BUTT OUT! --- End quote --- Let me put it this way: The applications people put here are for all the admins to review. You're going to the same server the rest of us are, so if the admins don't want to have you here, things aren't going to be....pleasant. People have applied, wording the application to try to appeal to Pecon and it's failed before. I'll suggest reading through the other applications in the past to learn from them. |
| Blake1:
I've been working on a map and I'd like feedback from the Admins/Players. Basically the map is a bunch of floating islands. But I am unclear what to do for 2 things: 1. Falling. What should happen when players drop from the islands? Same for the boss? My Input: Have an invisible floor slightly below the islands (10 blocks? More?), when a player hits this floor, they should be damaged a bit, then launched back up so they can attempt to get back on the platforms. Same for the boss? Or should we kill players and damage the boss (extremely hard; would make Ephi extremely easy.) I'm not so much for the latter. 2. Connecting between islands. Should there be bridges, launch pads (like from the bedroom map), or something else? Input please. |
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