Blockland Forums > General Discussion
Boss Battles - Six years...
BreadFish:
Just a little something some admins might find useful
BL ID 52400
Jonathant1:
--- Quote from: ButlerBlockhead125 on November 18, 2014, 11:44:43 PM ---Rifleman should get a watch that always decharges, and can only recharge when not being used.
--- End quote ---
I was sorta thinking of a watch that recharges everytime you get a shot on the boss. Say the max charge for the watch is 8 seconds, shots regenerate 0.5 of a second, and headshots regen 1 second. Of course that could be changed to what the administrators desire
ZERØ:
--- Quote from: Jonathant1 on November 18, 2014, 11:59:40 PM ---I was sorta thinking of a watch that recharges everytime you get a shot on the boss. Say the max charge for the watch is 8 seconds, shots regenerate 0.5 of a second, and headshots regen 1 second. Of course that could be changed to what the administrators desire
--- End quote ---
That sounds kind of overkill, I think the watch charging when not used suonds like a great idea.
Maybe do the same for infiltrator too, he used to have an invis watch but I forgot why it was removed...
Tophat2:
--- Quote from: Jonathant1 on November 18, 2014, 11:59:40 PM ---
--- End quote ---
--- Quote from: ZERØ on November 19, 2014, 02:12:08 AM ---
--- End quote ---
I like the idea of the watch only charging after you do damage, because if it had a base recharge per bullet that makes contact, the SMG would be the go-to for stalling rounds. The SMG can be useful at times, so perhaps the charge rate for the watch could be based on damage? If a spy gets a backstab on say Kaje, it would seem fair to at least recharge his watch, since the armor/shield has huge resistances against melee and bullets. Or in a Rifleman's case, firing off a few decent shots, using the cloak to get away, and repeating would make the Rifleman better, since it needs a buff anyhow. This would only be about a 6s stealth, so it's not going to be used for camping, or overused, ideally. I would also intend for this stealth power to be used only a few times at most in a single round, since the duration is so short and there would not be any speed increase as you're using it, preventing stalling with it, but still providing a getaway plan. I would prefer if we only use it for both the Rifleman and Infiltrator, but I don't want to have another Badspot/Ephialtes shockwave situation if this were to be implemented.
Dannu:
--- Quote from: Tophat2 on November 18, 2014, 10:08:41 PM ---Detonator is hardest out of those, but it's still possible.
--- End quote ---
This seems to be the most unknown strategy so far to me. You shoot at the boss, when he comes after you and chases you, you spam shoot stickes and right click to get a massive backwards move boost and cause massive damage to the boss chasing you meanwhile.