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| Boss Battles - Six years... |
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| Redconer:
--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps. --- End quote --- What's with your negative replies, or an I taking it the wrong way |
| Zack:
--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps. --- End quote --- Literally every single Boss Battle's map uses terrain bricks, the only probable exception being hangar. I don't see the problem, myself. But you have your right to an opinion. |
| Mr. Noobalot:
My points were reset. I had like, estimated 250k. Please help!! :panda: |
| Tophat2:
http://www.mediafire.com/download/z6frg2mgpwazhnv/deathvalley.bls -Re-did cannon events, one of them wasn't spawning -Evented the larger teledoors for sounds and immune time -Changed around a few spawns of the top level, removing the "death drop" ones -Increased amount of rockets fired by the launcher to the capture point -New clock up behind the boss spawns which I didn't notice -Put raycasting on the tank turret, redownload -,- -Fixed cannon *detonation* events, again -Launcher got an extra rocket to shoot building next to cap -Cap lockout added again -Useless things outside removed Found out that a certain normal spawn is holding up part of the map too...Fun. Fixed. Also thinking about setting a timeout for the smaller teledoors since players can run from Kaje/Penth too much, without worry of dying. |
| Advanced Bot:
Since the recent update came in, we could have powerups for each class (either random or shop bought) since Badspot added the custom walk speed functions. |
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