Blockland Forums > General Discussion
Boss Battles - Six years...
<< < (3127/3819) > >>
Redconer:

--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps.

--- End quote ---
What's with your negative replies, or an I taking it the wrong way
Zack:

--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps.

--- End quote ---

Literally every single Boss Battle's map uses terrain bricks, the only probable exception being hangar.

I don't see the problem, myself. But you have your right to an opinion.
Mr. Noobalot:
My points were reset. I had like, estimated 250k.
Please help!!  :panda:
Tophat2:
http://www.mediafire.com/download/z6frg2mgpwazhnv/deathvalley.bls

-Re-did cannon events, one of them wasn't spawning
-Evented the larger teledoors for sounds and immune time
-Changed around a few spawns of the top level, removing the "death drop" ones
-Increased amount of rockets fired by the launcher to the capture point
-New clock up behind the boss spawns which I didn't notice
-Put raycasting on the tank turret, redownload -,-
-Fixed cannon *detonation* events, again
-Launcher got an extra rocket to shoot building next to cap
-Cap lockout added again
-Useless things outside removed

Found out that a certain normal spawn is holding up part of the map too...Fun. Fixed.

Also thinking about setting a timeout for the smaller teledoors since players can run from Kaje/Penth too much, without worry of dying.
Advanced Bot:
Since the recent update came in, we could have powerups for each class (either random or shop bought) since Badspot added the custom walk speed functions.
Navigation
Message Index
Next page
Previous page

Go to full version