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Boss Battles - Six years...

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Redconer:


--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps.

--- End quote ---
What's with your negative replies, or an I taking it the wrong way

Zack:


--- Quote from: Gizmo. on January 11, 2015, 08:46:54 PM ---Already looks like its going to be dull and over use terrain bricks like all of your maps.

--- End quote ---

Literally every single Boss Battle's map uses terrain bricks, the only probable exception being hangar.

I don't see the problem, myself. But you have your right to an opinion.

Mr. Noobalot:

My points were reset. I had like, estimated 250k.
Please help!!  :panda:

Tophat2:

http://www.mediafire.com/download/z6frg2mgpwazhnv/deathvalley.bls

-Re-did cannon events, one of them wasn't spawning
-Evented the larger teledoors for sounds and immune time
-Changed around a few spawns of the top level, removing the "death drop" ones
-Increased amount of rockets fired by the launcher to the capture point
-New clock up behind the boss spawns which I didn't notice
-Put raycasting on the tank turret, redownload -,-
-Fixed cannon *detonation* events, again
-Launcher got an extra rocket to shoot building next to cap
-Cap lockout added again
-Useless things outside removed

Found out that a certain normal spawn is holding up part of the map too...Fun. Fixed.

Also thinking about setting a timeout for the smaller teledoors since players can run from Kaje/Penth too much, without worry of dying.

Advanced Bot:

Since the recent update came in, we could have powerups for each class (either random or shop bought) since Badspot added the custom walk speed functions.

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