Boss Battles - Six years...

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Author Topic: Boss Battles - Six years...  (Read 1629853 times)

Decker Specialist should be able to ram the boss with its dash to stun/deal damage

Decker Specialist should be able to ram the boss with its dash to stun/deal damage
That's what the hammer is for. Hit them with it during the charge to crit.



Apologies. Unbanning in the next few moments here. Been sleeping

I would too, but not exactly runner with his double jump

Horse is useless, although it is funny to mess around with, the only class that gets helped by the horse is the medic,
all other classes need aim, and the horse walks jumping and turning around, is impossible

no waaaay horse is very useful when paired with a constructor. Mobile turrets? Yeah.

Apologies. Unbanning in the next few moments here. Been sleeping
Thank you! It will never happen!

I remember Tophat saying something about the admin team slowly fade away, one member at a time. I think I need to go for a second wind later on

I remember Tophat saying something about the admin team slowly fade away, one member at a time. I think I need to go for a second wind later on
Well Tophat managed to give osss a second third chance so who knows.

The admin team is eternal, we all live through Tophat

The admin team is eternal, we all live through Tophat

i think i remember when tophat was made admin lol

Well Tophat managed to give osss a second third chance so who knows.


For the record, he's kept to his promise.

Why not bring runner back with an effective weapon and if people get so annoyed with double jump why not make a proper double jump instead of using the TF2 Scout Playertype.

Here is a good idea why not make it so the second jump is slower than the first?

I personally liked runner not because of his main weapon, but because you can get away from the boss instead of being a pawn and his ability to nullify fall damage thanks to the double jump.


Also I'll be coming back soon, I recently made a huge switch from 32bit to 64bit, that should of been done a very long time ago, I am still setting up tons of stuff, 64bit Blockland is one of them.

The game mode needs a rework so its not "Kill the guy with 1,000,000 HP!"

what is the time limit until the afk pop-up appears. i go to the bathroom to pee and multiple times the afk message was there when i was back, and i have no idea how long

what is the time limit until the afk pop-up appears. i go to the bathroom to pee and multiple times the afk message was there when i was back, and i have no idea how long
Yea it might be a good idea to add a mode for when you need to go so you don't have to disconnect and rejoin.

Maybe an option to be put into spectator and then be able to hop right back into the game on the next round?

Ex. /Inactive puts you in spectator mode, but you can not play for the round or the next unless you do /Active and then you must wait for the next game to start.

Would be really useful for those times when you need to go use the restroom but don't want to disconnect.



I recall seeing some part of slayer having spectator teams, or an option to enable that for a said team. I don't think our version of slayer currently supports it, although later ones do I believe. Would probably need to disable access of the command unless you haven't picked a class yet.

May want to use /togglespec as the name, to keep with the theme of /toggleboss. Just a suggestion.