Blockland Forums > General Discussion
Boss Battles - Six years...
EV0_:
I think that horse is even worse than Runner. For one thing, it doesn't take fall damage, enabling it to hide and then jump and then hide and then jump. For another thing, if you're on a horse, it's incredibly hard to aim.
Xhozer:
the runner pretty much never takes fall damage because of its double jump, runners' tend to stall round as well
Pngu12970:
i found a weakness of the decker specialist.
modter bricks
Flatflyer:
Honestly the only reason runner was impossible to kill before was because a lot of the bosses lack any form of high movement/ranged attack
If you gave every boss some way to get a burst of speed or a ranged weapon, runner wouldn't have been so annoying.
Horse is just a absolute useless class that just takes up space and does the same thing as runner but worse.
runner could at least deal damage to the boss and possibly kill them, horse is just useless.
Obliviongate20:
--- Quote from: -Jetz- on February 06, 2015, 05:06:13 PM ---Kinda at the mercy of the original tank model with this one. Has like no animations to make into more attacks.
We don't exactly have a giga-cthulhu model lying around, either. More importantly, bosses have to be something players can control properly, can fit in our maps, and are responsive enough to be enjoyable.
Regarding specific suggestions: Grab and throw might be usable somewhere. Dunno how we'd telegraph lightening. Tumbling players is out because vehicle physics suck.
--- End quote ---
i was using god of war as an example of a 'boss', and you don't even need any animations for the tank to pick up and throw
the server has been up since 2011, not saying it's bad but the server has not gotten any sort of new thing or changes in such a long time, i figured it wasn't even getting anything new. the server could be so much better, have much more unique traits, etc.
evolve is the same premise and each character brings out many different kinds of tactics and playstyles based on each team's composition of characters: i'm not saying that this should be at the same level of content, but players should atleast have to try and play differently for each boss / miniboss, etc. the gameplay never really changes and has been the same thing since it started out