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Boss Battles - Six years...
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-Jetz-:

--- Quote from: Flatflyer on February 09, 2015, 08:58:33 AM ---Honestly the only reason runner was impossible to kill before was because a lot of the bosses lack any form of high movement/ranged attack

If you gave every boss some way to get a burst of speed or a ranged weapon, runner wouldn't have been so annoying.

--- End quote ---
I think it's more a matter of their ability to evade rather than pure speed. If it was just that every boss needed either fast movement or ranged attacks then that'd be about all of them. Rotondo and Ephi are fast, William, Kaje, and Sky Captain have ranged attacks, Penth, Dark Samus, and Medusa are fast and have ranged attacks. Debatable one is Badspot, which relies on shockwave jumping to move quickly.

It'd be cool to find out if it works better if the rider didn't rotate with the vehicle. Wonder if there's a hack to solve that.


--- Quote from: Obliviongate20 on February 09, 2015, 09:42:54 AM ---i was using god of war as an example of a 'boss', and you don't even need any animations for the tank to pick up and throw

--- End quote ---
The model doesn't have mount points on the hands. If we mounted a player to it they'd be merged to its face.


--- Quote from: Obliviongate20 on February 09, 2015, 09:42:54 AM ---the server has been up since 2011, not saying it's bad but the server has not gotten any sort of new thing or changes in such a long time, i figured it wasn't even getting anything new. the server could be so much better, have much more unique traits, etc.

--- End quote ---
We've made tons of changes, large and small, ranging from map rotation to adding new functionality to weapons. What kind of changes do you expect from us?


--- Quote from: Obliviongate20 on February 09, 2015, 09:42:54 AM ---evolve is the same premise and each character brings out many different kinds of tactics and playstyles based on each team's composition of characters: i'm not saying that this should be at the same level of content, but players should atleast have to try and play differently for each boss / miniboss, etc. the gameplay never really changes and has been the same thing since it started out

--- End quote ---
Sounds like you're just looking for a completely different game. I'd list differences between the classes and minibosses and bosses but you'd just wave your hands and boil it down to "all of them attack the enemy therefore they are all completely identical" again without giving me any usable feedback.
Flatflyer:
Maybe just change runner to just a high speed playertype with no double jump?
EV0_:
Possible Universal Solution: Turn runner into a miniboss for like 1000 points (Maybe 500 or 750).
-Jetz-:

--- Quote from: Flatflyer on February 09, 2015, 11:28:33 AM ---Maybe just change runner to just a high speed playertype with no double jump?

--- End quote ---
I think the class was fundamentally flawed. Even the description said it was just there to annoy, and that was what went into plenty of its designs, including the FaN critical knockback, high maneuverability, and even a long time ago when it had fake imitation weapons so it could distract the boss by posing as a real threat.
EV0_:
Does anyone know when the next batch of apps is coming? I hate to be impatient, but my brain is hyped about my app, and I also want to know the resault of other people's apps too.
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