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| Boss Battles - Six years... |
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| ZERØ:
--- Quote from: Pecon on February 16, 2015, 12:03:20 AM --- He beat the clock on a whole new level. In other news, I restarted the server to fix a gold wrench emitter. The server was probably due for this restart anyways. --- End quote --- Why does the emitter get stuck anyways? At least its not game breaking like back then when donator fire used to crash the game in the bedroom days. |
| Redconer:
And why does the map rotation break |
| Advanced Bot:
I have an idea for the emitter fix. Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group. |
| -Jetz-:
--- Quote from: Advanced Bot on February 16, 2015, 09:19:38 PM ---I have an idea for the emitter fix. Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group. --- End quote --- Honestly it'd be easy enough just to schedule a delete 10 seconds or so from its creation. But these are more failsafes than actual solutions. |
| Pecon:
Well, it does kinda make sense that we could implement a minigameCleanup simgroup just for the purpose of failsafe-Ing. |
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