Blockland Forums > General Discussion
Boss Battles - Six years...
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ZERØ:

--- Quote from: Pecon on February 16, 2015, 12:03:20 AM ---

He beat the clock on a whole new level.

In other news, I restarted the server to fix a gold wrench emitter. The server was probably due for this restart anyways.

--- End quote ---
Why does the emitter get stuck anyways? At least its not game breaking like back then when donator fire used to crash the game in the bedroom days.
Redconer:
And why does the map rotation break
Advanced Bot:
I have an idea for the emitter fix.

Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group.
-Jetz-:

--- Quote from: Advanced Bot on February 16, 2015, 09:19:38 PM ---I have an idea for the emitter fix.

Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group.

--- End quote ---
Honestly it'd be easy enough just to schedule a delete 10 seconds or so from its creation. But these are more failsafes than actual solutions.
Pecon:
Well, it does kinda make sense that we could implement a minigameCleanup simgroup just for the purpose of failsafe-Ing.
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