Blockland Forums > General Discussion
Boss Battles - Six years...
ZERØ:
--- Quote from: Pecon on February 16, 2015, 12:03:20 AM ---
He beat the clock on a whole new level.
In other news, I restarted the server to fix a gold wrench emitter. The server was probably due for this restart anyways.
--- End quote ---
Why does the emitter get stuck anyways? At least its not game breaking like back then when donator fire used to crash the game in the bedroom days.
Redconer:
And why does the map rotation break
Advanced Bot:
I have an idea for the emitter fix.
Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group.
-Jetz-:
--- Quote from: Advanced Bot on February 16, 2015, 09:19:38 PM ---I have an idea for the emitter fix.
Every time the golden wrench emitter is added (since it is a particle node I believe), it should be added to a simgroup, then when the minigame resets, it should delete all the nodes inside that group.
--- End quote ---
Honestly it'd be easy enough just to schedule a delete 10 seconds or so from its creation. But these are more failsafes than actual solutions.
Pecon:
Well, it does kinda make sense that we could implement a minigameCleanup simgroup just for the purpose of failsafe-Ing.