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Boss Battles - Six years...
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-Jetz-:

--- Quote from: Outpacte on February 20, 2015, 03:00:09 AM ---Eh, just a question. Is Boss supposed to automatically win upon timeup? Or is that a issue. I'm not sure about this.

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Yes. Either the normals kill the boss in time, or they don't.
Redconer:

--- Quote from: Redconer on February 11, 2015, 09:22:06 PM ---A while ago, I thought of a True Ephialtes version where he has his pirate avatar and the ability to range-attack with three different colored 2x2 bricks (red, blue, green), each having a unique trait. Red will be slow and has a slow reload, but is strong and explosive. Blue will be average everything, with the ability to slow a player down. Green is very fast and reloads with plenty, yet its weak. They will have a certain amount of ammo, similar to Sky Captain's ammo system. If True Ephialtes doesn't have ammo, he has a 4th weapon to stick with, which is an RTB Mace. Each swing switches its strength and speed, much like the range attacks.

I'm sure you guys will edit some information here.

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Just wanted to show this again for any feedback on this
Im_AFK:

--- Quote from: The Lawyer on February 19, 2015, 04:43:08 PM ---64 players though

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essentially 32 players if double health makes him impossibly hard to kill

hes pretty bad @ 16 pc lol
Im_AFK:

--- Quote from: Redconer on February 20, 2015, 08:18:26 AM ---Just wanted to show this again for any feedback on this

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coolest ephi depiction
does any1 remember scallywag mode from rtb

edit: woops double post
ZERØ:

--- Quote from: -Jetz- on February 20, 2015, 08:14:09 AM ---Yes. Either the normals kill the boss in time, or they don't.

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I think we should change this.


This may be reason for the boss's score being way higher than the normals score.
It should end in a tie and everyone still gets points for trying.
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