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| Boss Battles - Six years... |
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| Zokomah:
The map i spent lots of time on. I call it "No mans land" or "Battlegrounds", one or the other. Has working tanks, ok spawns, and most events placed and follows the criterea! Lacks most events for activating explosives for boss for lack of knowing what team owns what. map: https://www.dropbox.com/s/by1rbgovac15cx3/No%20mans%20land.bls |
| Dannu:
Needs way more work. No tactical points, little designs, no central point. |
| -Jetz-:
--- Quote from: Zokomah on March 05, 2015, 02:07:55 PM ---The map i spent lots of time on. I call it "No mans land" or "Battlegrounds", one or the other. Has working tanks, ok spawns, and most events placed and follows the criterea! Lacks most events for activating explosives for boss for lack of knowing what team owns what. map: https://www.dropbox.com/s/by1rbgovac15cx3/No%20mans%20land.bls --- End quote --- Has a ton of space, but most of it isn't being used. Also I think we're good on desert environments at the moment. |
| Zokomah:
--- Quote from: Zokomah on March 05, 2015, 02:07:55 PM ---The map i spent lots of time on. I call it "No mans land" or "Battlegrounds", one or the other. Has working tanks, ok spawns, and most events placed and follows the criterea! Lacks most events for activating explosives for boss for lack of knowing what team owns what. map: https://www.dropbox.com/s/by1rbgovac15cx3/No%20mans%20land.bls --- End quote --- Thx for the feedback, will work on more and fill in open spaces, i haven't done mapmaking before so i knew i'd have some problems |
| -Jetz-:
--- Quote from: Zokomah on March 05, 2015, 02:55:08 PM ---Thx for the feedback, will work on more and fill in open spaces, i haven't done mapmaking before so i knew i'd have some problems --- End quote --- You may find it helpful to work with someone else. Doesn't matter who; it's just that after working alone on something for so long you can become blind to flaws other people find obvious. For instance, the giant flat walls kinda drag the map down. Still think it's not gonna work though, when the only central idea is "wasteland." That's just a landscape that you build upon, and just scattering random buildings around it is like making a bread and ketchup sandwich. Try asking yourself this: "If my map was put in a pool with 100 other maps, and then people played through each of them only once, what's the shortest thing I could say to make them clearly remember mine?" "That one set in the bright castle courtyard. The one in the cave filled with lava. That one in the quarry with the cliffs and the minecarts. The spaceship hangar." |
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