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Boss Battles - Six years...

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Narkro555:

I'm not sure if this has been mentioned yet, but Rotondo needs a buff. No change in health or speed, but just some way to answer players in high places. Rotondo easily falls prey to Rocketmen who know how to jump from high place to high place.

On the current map, Rotondo's ground-pound attack does not reach many of the high places, such as the roof of the capture point. People just stay up there and the Rotondo player ends up frustrated. I know there is a way to get up there, but the jump pad takes a good ten seconds to reach, and is on the other side of the map. The Rocketman easily could blast to another high place nearby, spamming more rockets completely out of reach of any of Rotondo's attacks. This needs to be addressed. I've been on both sides of this issue many times and it can make players leave.

Elefson:


--- Quote from: Tophat2 on June 15, 2015, 08:09:57 AM ---Did they ask for a pizza?

--- End quote ---

Can I have some pizza too?


Tophat2:

I haven't changed it yet since I do not have a good idea. Jump pads to get to places otherwise unreachable is always a terrible idea. Every area should be reachable, but back to Rotondo. Neat suggestion I thought of would be that Rotondo's ground slam makes him do a high jump soon thereafter. Could create some neat air combos, prevent Rotondo from being a sitting duck and spice him up a bit.

blockman01:

I still question the significance of the overwieghts shotgun, it doesnt help, infact, you will die trying to use it.
The minigun is more accurate, and it does more DPS.
Why keep dead weight?
(Well its not weight, its just......like an ant ._.)


-Jetz-:


--- Quote from: blockman01 on June 16, 2015, 07:40:51 AM ---I still question the significance of the overwieghts shotgun, it doesnt help, infact, you will die trying to use it.
The minigun is more accurate, and it does more DPS.
Why keep dead weight?
(Well its not weight, its just......like an ant ._.)

--- End quote ---
When we take the useless weapons away, people whine that we're not copying TF2 perfectly. See: Melee weapons. Also the heavy felt kinda lacking with only one weapon, so we tossed a shotgun in too.

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