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Author Topic: Boss Battles - Six years...  (Read 1628768 times)

dude on last page,

don't change the topic title




also lol @ the list of people nobody has ever heard of

remove the time limit
otherwise it ends up being one person left that happens to be a scout or a pyro running away till the time runs out, and if you've only got like 30 seconds left you can't catch up, it's annoying >:c

and if the boss/player is afk add an afk kicker > : C
« Last Edit: January 04, 2012, 07:04:35 AM by Freeze »

and if the boss/player is afk add an afk kicker > : C
implemented already

I removed the chest from the house, and blocked any way of getting up. It's annoying to see people camp up there for the rest of the round while the boss is to handicapped to cap.(Just saying, this isn't directed to anyone who was boss at the time i did this <3).
« Last Edit: January 04, 2012, 10:26:30 AM by Frontrox »

I would volunteer to do some kind of build, but it seems to me that building is complete. Am I right?

Server crash right as i finish building :c

I do not have a recent save.

Server crash right as i finish building :c

I do not have a recent save.

:ccc

Server crash right as i finish building :c

I do not have a recent save.
Good timing. I just put it back up.


You should change how boss health works.

Instead of a static variable, which sucks with a low playercount, make it have health based on players in the server.

And celestia seems to be OP - Nerf the health a bit.

Also, are you open to boss suggestions? There seems to be a boss we lack - A slow boss with limited ammo, but he hits like a brick and is nigh-on invincible.



Which question are you awnsering?  :cookieMonster:
Oh sorry.

I've been told that the health of a bossis determined by the amount of players.

Oh sorry.

I've been told that the health of a bossis determined by the amount of players.
So if Badspot's base HP is 2500, how much health does he have if there are 4 normals?