Blockland Forums > Modification Help

[Tutorial] MilkShape 3D

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Boomerangdog:


--- Quote from: Treynolds416 on December 09, 2011, 04:15:34 PM ---This tutorial isn't that good.

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I think the tutorial is fine. It helped me a lot, I had no idea what to do in Milkshape, now I do.

Thorax:


--- Quote from: LoserHero on December 09, 2011, 07:43:29 PM ---How can it be improved?
Is there something I left out that you feel should be covered? Any input will help me for the next tutorial. I'm only doing this to help beginner modelers.

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While this isn't much of a beginner topic, I'd like to see a nice tutorial on how to create vehicles and playertypes that use bones and animations.

LoserHero:


--- Quote from: Thorax on December 14, 2011, 12:56:23 AM ---While this isn't much of a beginner topic, I'd like to see a nice tutorial on how to create vehicles and playertypes that use bones and animations.

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It's funny you say that because although I haven't announced it yet, I changed my mind and am going to do a tutorial on modeling a player type. I hope that satisfies your suggestion.

EDIT: Updated post. After I do the player types I will dwelve into vehicles.

Treynolds416:


--- Quote from: LoserHero on December 09, 2011, 07:43:29 PM ---How can it be improved?
Is there something I left out that you feel should be covered? Any input will help me for the next tutorial. I'm only doing this to help beginner modelers.

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All you did was show people how to manipulate vertices and map textures on to models. That renders half of the tutorial useless, as people shouldn't use textures like that for blockland in the first place.

You could've taught a lot of more useful information in a lot less time.

LoserHero:

Modeling is manipulating vertices and mapping textures. I'm not teaching people how to create add-ons for the game, but how to use the modeling software. It seems to me that you've misunderstood the purpose of these tutorials.

++There is no rule or reason why someone isn't allowed to map textures for Blockland anyways. I don't know why you even said that.

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