Author Topic: [v2] Promod - Official Promod Server!  (Read 6025 times)

What does 160 degree FOV look like in Blockland
Like you're smoking crack.

I'll get a pic in a second.



i see jesus
« Last Edit: January 29, 2012, 06:16:11 PM by brickybob »


[i mg]http://img4.memecenter.com/uploaded/Oh-god-im-so-high_f5d8c3f02a65d322324eb42dbbccaaae.gif[/img]
i am freaking out man

I don't see the logic in something being impossible in real life making it instantly un-pro.
Then by your logic, being invincible can make you pro.

I can't change how...
Not so shure.  You could just write a function for it anyway.

I don't see the problem in being able to instantly accelerate, either.
What ever happened to inertia?
Also, is there any difference from the normal playertypes in their water properties?


The player speed also is a bit too fast, as SWAT already pointed out. Reduce it by a bit?
I said that the rate of acceleration was too fast.  It's fine with the speed that it currently has.
« Last Edit: January 29, 2012, 06:31:17 PM by SWAT One »

Also, is there any difference from the normal playertypes in their water properties.
The instantly making it pro thing goes both ways, it doesn't have to be realistic or not.  I just said that making it realistic doesn't make it skillful.

I'll add some movement with crouch, but it'll be very slow.

I removed the delay for movement because you need control to play competitively.

Seriously, if you like being able to move while crouching, want a lower runforce, and inertia then just use no-jet player.  Not like I'm twisting your arm to use Promod.

The instantly making it pro thing goes both ways, it doesn't have to be realistic or not.  I just said that making it realistic doesn't make it skillful.

I'll add some movement with crouch, but it'll be very slow.

I removed the delay for movement because you need control to play competitively.

Seriously, if you like being able to move while crouching, want a lower runforce, and inertia then just use no-jet player.  Not like I'm twisting your arm to use Promod.
Your Add-Ons.  Right.

Your Add-Ons.  Right.
I don't mean to be rude, but instant acceleration, nerfed snipers and unrealism is what makes promod, promod.

Sounds to me you want a realism mod, which I'm working on.  It'll have bleeding, bandaging and everything.

Again, not trying to be rude.

Bricky, mind toning down movement speed and allowing very slow crawling? It won't change much in terms of current features.



Also, no jumping during crouch could be achieved by setting crouch jump speed to 0. I believe a function exists for that.

What brickybob is saying is that pro and real have no co-relation at all.

Something unreal is not automatically pro.
Something real is not automatically pro either.

Bricky, mind toning down movement speed and allowing very slow crawling? It won't change much in terms of current features.



Also, no jumping during crouch could be achieved by setting crouch jump speed to 0. I believe a function exists for that.
It'll still be above 7, because that is way too slow for me.

I don't mean to be rude, but instant acceleration, nerfed snipers and unrealism is what makes promod, promod.

Sounds to me you want a realism mod, which I'm working on.  It'll have bleeding, bandaging and everything.

Again, not trying to be rude.
I understand.  And I was not sarcastic when I said
Your Add-Ons.  Right.

I'm respecting this.  Just "Pro" is put in question a little bit.

I understand.  And I was not sarcastic when I said
I'm respecting this.  Just "Pro" is put in question a little bit.
The "pro" part is just fine tuning and balance.

Bricky, mind toning down movement speed and allowing very slow crawling? It won't change much in terms of current features.



Also, no jumping during crouch could be achieved by setting crouch jump speed to 0. I believe a function exists for that.
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Still looking for that...

Then I'm wrong.

But it is correct that .880 rifle scoped player cannot jump nor move while crouched, but can jump when not.

Then I'm wrong.

But it is correct that .880 rifle scoped player cannot jump nor move while crouched, but can jump when not.
I think it's possible, actually.  But there's no variable for it, just hacky code or something.