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Samus cannon doesn't wanna play fire sound?
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Masterlegodude:
Anything wrong here?


--- Code: ---//audio
datablock AudioProfile(cannonShot1Sound)
{
   filename    = ".sound/xlaser.wav";
   description = AudioClose3d;
   preload = true;
};
--- End code ---

Here's the bottom part


--- Code: --- stateSound[2] = cannonShot1Sound;
--- End code ---

The sound is 43k, stereo, 16-bit, 22050 Hz, 0.5 seconds (copied the sound info from the site i got it from

The cannon's also changing the gun's trial particle, can someone post they're unmodded gun.cs file?
Badspot:
the path should be ./sound/xlaser.wav
rename the datablocks so they don't overwrite the gun particles
you should probably convert the sound to mono while you're at it.

Masterlegodude:
How can I do that with audacity?

And the path is "./sounds/xlaser.wav".
MrPickle:

--- Quote from: masterlegodude on June 21, 2007, 12:25:20 AM ---
--- Code: ---filename    = ".sound/xlaser.wav";
--- End code ---

--- End quote ---
Masterlegodude:
Thanks Badspot, at first, i thought you had the file path the same as me, but the n i seen the / after the . :P

Also, i think i'll keep this sound, i just gotta get audacity now so i can switch it to mono
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