| Blockland Forums > Modification Help |
| Samus cannon doesn't wanna play fire sound? |
| (1/2) > >> |
| Masterlegodude:
Anything wrong here? --- Code: ---//audio datablock AudioProfile(cannonShot1Sound) { filename = ".sound/xlaser.wav"; description = AudioClose3d; preload = true; }; --- End code --- Here's the bottom part --- Code: --- stateSound[2] = cannonShot1Sound; --- End code --- The sound is 43k, stereo, 16-bit, 22050 Hz, 0.5 seconds (copied the sound info from the site i got it from The cannon's also changing the gun's trial particle, can someone post they're unmodded gun.cs file? |
| Badspot:
the path should be ./sound/xlaser.wav rename the datablocks so they don't overwrite the gun particles you should probably convert the sound to mono while you're at it. |
| Masterlegodude:
How can I do that with audacity? And the path is "./sounds/xlaser.wav". |
| MrPickle:
--- Quote from: masterlegodude on June 21, 2007, 12:25:20 AM --- --- Code: ---filename = ".sound/xlaser.wav"; --- End code --- --- End quote --- |
| Masterlegodude:
Thanks Badspot, at first, i thought you had the file path the same as me, but the n i seen the / after the . :P Also, i think i'll keep this sound, i just gotta get audacity now so i can switch it to mono |
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