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| Pokémon VG Megathread |
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| Regulith:
--- Quote from: ShadowYoshi294 on June 24, 2013, 08:49:41 AM ---And I just realized something, in one of the Pokemon X and Y countdown videos, the guy talks about other info about the fairy type that was revealed by someone way before the fairy type was officially confirmed by Nintendo. The fairy type is apparently supereffective against dark types and normally effective against ghost types. This means Sableye and Spiritomb actually have a weakness now! :D Also, fairy is immune to dragon, so dragons are nerfed even further. --- End quote --- "The individual revealed the English names of four new Pokemon to The Water Pokemon Master back in February." [citation needed] |
| Niff:
Hello, I kinda restarted all of my Pokemon games with friend codes (Pt HG &B2) I was wondering if someone would tell me how to get the friend codes in each of them because I got confused :S |
| KoopaScooper:
Can't you grab your code from the Pal Pad? You need to access Wi-Fi at least once. |
| Anti-Block:
--- Quote from: ShadowYoshi294 on June 24, 2013, 08:49:41 AM ---This means Sableye and Spiritomb actually have a weakness now! :D --- End quote --- NOOOOO!!! |
| End:
I accept your challenge, Dooble. --- Quote from: sir dooble on June 24, 2013, 12:10:12 AM ---I'm a fan of the Pokémon Mystery Dungeon games, although I'm very much a rookie, having only played Gates to Infinity and Explorers of Time, but I thoroughly enjoy the games and think them to be a lot of fun, and quite a novel take on the Pokemon series. --- End quote --- If you ever feel like replaying Explorers of Time, do yourself a favor and just grab a copy of Explorers of Sky instead. You can probably find a copy for around $10 on eBay, and for the additional content, I can honestly say that it's worth it. And you should play one of the Rescue Team games! I've three copies of Blue Rescue Team and I'm willing to give you one. PM me if you're interested. The Rescue Team duo introduced the series with a long but beautiful story and a plethora of content. For spin-off titles, it really felt like heart and soul was poured into the experience. The Explorers trio refined the experience and really focused on the story. Explorers of Sky went even further, building on them with special episodes and the Shaymin arc. Additionally, it's worth mentioning the score; Arata Iiyoshi and Atsuhiro Ishizuna's compositional prowess brought tracks like "Dialga's Fight to the Finish," "To the Hidden Land," etc. Gates to Infinity took advantage of the 3DS' power and overhauled the game's appearance. It kind of lost itself and when compared to the other entries in the series almost feels like nothing but a cash-grab. --- Quote from: sir dooble on June 24, 2013, 12:10:12 AM ---I can't fault Gates to Infinity for any of it's gameplay. The mechanics are very much similar, if not identical to the previous games. The lack of hunger was weird and made me feel like the game was a bit too easy on me (I liked having to plan food for the journey, and the thrill of nearly starving and having to survive off of random seeds found about), although it apparantely was present in the last few dungeon/levels (if that's the story ones, then I didn't even notice it, since the level was so easy). --- End quote --- Agreed. I was really disappointed to find out the belly mechanic would be absent from the majority of the game. There's one other mechanic that's missing from the game that you didn't touch on though: genders. You may have noticed that you and your partner are male by default in the English version. It may not affect you of I but in the greater scheme of things it was a really dumb move. --- Quote from: sir dooble on June 24, 2013, 12:10:12 AM ---The actual story missions had some challenge and length to them, indeed. But nothing that was so great and memorable as those in Explorers of Time. And it's almost certain that there wasn't anywhere near as many story missions as there had been before. In Explorers of Time, after completing the main storyline, it seemed like missions were coming on for miles before my game eventually ended and I was left with just going on un-scripted adventures. --- End quote --- Yep. I've over 100 hours logged on my original Blue Rescue Team cartridge, 50+ on Explorers of Sky, and 15 on my Gates to Infinity one. That's saying something. And some of the best moments in the series were in the epilogues, too. I'm not going to spoil it for you, but when the Ninetails Legend concludes... Yeah, that just happened. --- Quote from: sir dooble on June 24, 2013, 12:10:12 AM ---What this boils down to is that no matter where you go in this game, whether it's a volcanic region, or a chilly ice field, or a dark cave or a sunny forest, you will encounter the exact same Pokemon again and again. Sometimes they don't even make sense in their present location, because there aren't enough Pokemon of certain types to fit the theme (I think there are only 3 ghost Pokemon, being the Litwik line... --- End quote --- Look even further and you'll notice the tile-sets are reused too. Often times you're exploring the "same" dungeon with a different track playing. The music is overused too. This did happen in the previous entries but not as much as in Gates to Infinity. The dungeons in the previous entries were also completely randomized. I came across the same floors several times while I was playing Gates to Infinity. --- Quote from: sir dooble on June 24, 2013, 12:10:12 AM ---...and I'm not even sure if Steel type Pokemon are in the game...). --- End quote --- I'm not very familiar with the Unova dex but I believe Klink and its evolved forms are steel types. Correct me if I'm wrong. |
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