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| Deve111²:
What's the system used to Pokemon blue rescue team? |
| Quote Story:
--- Quote from: Deve111² on June 27, 2013, 10:28:00 AM ---What's the system used to Pokemon blue rescue team? --- End quote --- DS |
| sir dooble:
--- Quote from: End on June 27, 2013, 10:22:24 AM ---I accept your challenge, Dooble. If you ever feel like replaying Explorers of Time, do yourself a favor and just grab a copy of Explorers of Sky instead. You can probably find a copy for around $10 on eBay, and for the additional content, I can honestly say that it's worth it. And you should play one of the Rescue Team games! I've three copies of Blue Rescue Team and I'm willing to give you one. PM me if you're interested. --- End quote --- That's really nice of you to offer. I don't think sending it from Maine to me would be quite worth it, but I really appreciate the offer. I will be looking into some of the Rescue Team games. I'd like to play atleast one of the games from each series. And I'll probably look for Explorers of Sky at some point too. I wasn't entirely sure how much of the game's story was repetetive of Explorers of Time, so I decided against it at first. But Gates of Infinity has put me in the mood for more Mystery Dungeon, and a good game like Explorers of Sky would be quite nice. --- Quote from: End on June 27, 2013, 10:22:24 AM ---There's one other mechanic that's missing from the game that you didn't touch on though: genders. You may have noticed that you and your partner are male by default in the English version. It may not affect you of I but in the greater scheme of things it was a really dumb move. --- End quote --- I'm not really sure what the use of Genders was in the Mystery Dungeon games (I don't know if you could breed or anything, or if gender-based moves existed). But I don't really see a reason for removing the variation in starter gender either. Seems to have been a bit of an unusual move by the developers. --- Quote from: End on June 27, 2013, 10:22:24 AM ---Look even further and you'll notice the tile-sets are reused too. Often times you're exploring the "same" dungeon with a different track playing. The music is overused too. This did happen in the previous entries but not as much as in Gates to Infinity. The dungeons in the previous entries were also completely randomized. I came across the same floors several times while I was playing Gates to Infinity. --- End quote --- I didn't pick up on this while writing my post, but it's definitely true. You could very easily know your way around most dungeons without any surprise to room shapes. And none of the room shapes really seemed to change with the dungeons. It was always the same set-rooms in diferent places, with the different themes wherever you went. Even on the more interesting maps, like those without walls, or those with lava/water. And another point is the complete lack of type-specific movement. I found maybe 2 or 3 locations in game where having a Water Pokemon enabled you to walk on water tiles. And if you did walk on those tiles, you'd find that they were either just a small chunk in the room (only useful for getting a full team to attack an opponent) or that they led to nowhere. I know for sure that while playing Explorers of Time that there were both water and lava routes that could get you to interesting locations within dungeons, so long as you had a water/fire type to travel them. And at the same time, I found the Ghost type pokemon to be quite boring. Again there weren't many of them, but even so I found them to be quite normal and boring compared to previous games. You used to be able to be snuck upon by a ghost type who was hiding in the walls, who you couldn't damage while they did so. I'm not even sure if that happened in this game. The only time I even recall a Pokemon attacking me from outside the floor was a flying pokemon on an elevated dungeon, and I could still attack back, so there wasn't any special challenge, like having to lead them into a room where they can be fought. --- Quote from: End on June 27, 2013, 10:22:24 AM ---I'm not very familiar with the Unova dex but I believe Klink and its evolved forms are steel types. Correct me if I'm wrong. --- End quote --- You're right there. I forgot about the Klink line. But the fact that I forgot about them is a pretty good example of how little variation there was in the game. In the Unova Pokedex there are very few Steel types. Excadrill Klink, Klang, Klinklang. Cobalion (who I think you only meet later on in the game, post end-game) Pawniard, Bisharp (you meet a few of these) Durant (Not present in-game) Genesect (Not present in-game) 6 of the possible 9 Steel types are available to meet at any time within a dungeon. 2 don't even appear. 1 of them you need to have your Team at "Royal Rank" to even meet, which requires a lot of work. And there are no Gen 1-4 Steel Types present in-game. I know that there are relatively few Steel Types across the whole of Pokemon, but they're incredibly limited in this game, alongside Ghost Types, or which there are 7. (Litwick line, Yamask line, Golurk line). It really does just seem like they wasted a lot of the options available to them. |
| End:
--- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---That's really nice of you to offer. I don't think sending it from Maine to me would be quite worth it, but I really appreciate the offer. I will be looking into some of the Rescue Team games. I'd like to play atleast one of the games from each series. --- End quote --- You sure? All I'd have to do is tape the cartridge to a piece of paper, stick it in an envelope and mail it. I could do it tomorrow even and it would literally only cost me pocket change. I have no use for it and it seems like you would enjoy it. --- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---And I'll probably look for Explorers of Sky at some point too. I wasn't entirely sure how much of the game's story was repetetive of Explorers of Time, so I decided against it at first. But Gates of Infinity has put me in the mood for more Mystery Dungeon, and a good game like Explorers of Sky would be quite nice. --- End quote --- I'd say maybe 10% of Explorers of Sky is original content; for the most part it'll just feel like you're just replaying Explorers of Time. There are a bunch of new starters to "pick" from (I admit to dancing around when I learned I could play as a Riolu), and then there's Spinda's Café and Shaymin Village, but the special episodes are where the game really shines. "Igglybuff the Prodigy," "Here Comes Team Charm!," and "In the Future of Darkness" are really good. --- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---I'm not really sure what the use of Genders was in the Mystery Dungeon games (I don't know if you could breed or anything, or if gender-based moves existed). But I don't really see a reason for removing the variation in starter gender either. Seems to have been a bit of an unusual move by the developers. --- End quote --- While you could pick your gender in the Rescue Team games, all it did was change the color of the text boxes. It may have replaced "he" with "she" and vice versa but that's it. In the Explorers games each and every Pokémon you encountered was assigned a gender, but I don't think it changed much. Breeding is yet to be incorporated, and honestly lol how would that work? ;p I would like to see it included somehow, though. --- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---And none of the room shapes really seemed to change with the dungeons. It was always the same set-rooms in diferent places, with the different themes wherever you went. Even on the more interesting maps, like those without walls, or those with lava/water. --- End quote --- I know right? There had to be what, 20 unique rooms being used over and over again. And though I liked the idea of having certain floors be puzzles, like when you break the tree down to cross the gorge at the beginning of the game or hop up the logs when chasing after Scraggy, it was just too common. You solve a puzzle, re-enter the dungeon and get back into exploring, only for you to be ripped away to solve a puzzle 3 floors further in. The cutscenes made me feel the same way. The Crags of Lament were beautiful and I could hardly appreciate them. --- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---I know for sure that while playing Explorers of Time that there were both water and lava routes that could get you to interesting locations within dungeons, so long as you had a water/fire type to travel them. --- End quote --- I didn't even think about that! I played as an Oshawott, and I don't even remember taking advantage of the environment once. I know for a fact though in previous entries there were always special "islands" of treasure that could only be reached by a certain type. I don't recall seeing anything like that at all. --- Quote from: sir dooble on June 27, 2013, 01:12:21 PM ---And at the same time, I found the Ghost type pokemon to be quite boring. Again there weren't many of them, but even so I found them to be quite normal and boring compared to previous games. --- End quote --- You want ghosts? Once you play Red or Blue Rescue Team you'll discover the horror that is the Pokémon Shedinja. Unless you or your partner is a fire-type starter or a Cubone, you better be stocking up on gravelrocks. <3 oh, and the new logo is horrible |
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