| Blockland Forums > Modification Help |
| Getting all the Client objects Clientside? |
| (1/2) > >> |
| Aloshi:
Right, so I want to call a specific function, (function being client-side) but have it use all the other clients in the server, once I join it/when someone else joins. (Basically, Client C Joins the server. I want to to then basically go through the ClientGroup and find everyone and then call a function with their client object. I only need the Name, BL ID, and Clan poperties accessable.) Server-side, this would be simple. So is there a client-side function I can modify that is activated whenever someone joins any server? |
| TheGeek:
The clientgroup simset is available on clientside too, just look at tree();. |
| Space Guy:
Isn't ClientGroup empty clientside? Try looping through ServerConnection for "GameConnection" objects and displaying their info every time your GUI is opened. |
| Badspot:
iterate through the player list gui thing. |
| Aloshi:
--- Quote from: Badspot on June 21, 2007, 05:57:49 PM ---iterate through the player list gui thing. --- End quote --- Did so, but is there any way to get the clans as well? |
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