Blockland Forums > Modification Help
[RELEASE] Wire Effect - Now with download link!
Tammy:
--- Quote from: VinnyTheGuy on December 04, 2011, 10:16:31 PM ---So do you need to do those console commands? Cuz if you do i'm probably just going to go to my corner and cry.
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Nope, I've included a tool, the "Wire Wand", so you can mess around with them without needing the console.
I just ran a test to see how much more efficient using particles to render the wires instead. I found that particles give me average 132.3 FPS compared to average 75.9 FPS for static shapes, so I think I am going to make it use particles.
Particles also give a little more freedom for the appearance of wires. The thing I don't like about them is that they are not visible through transparent bricks. However, with that much of a performance difference I think I'll have to use them.
Mr.jacksaunt:
130 fps with how many particles?
Tammy:
I know I said I probably wouldn't be updating, but I did. Beta 3 is out.
--- Quote from: Mr.jacksaunt on December 04, 2011, 11:21:42 PM ---130 fps with how many particles?
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Attachment is a picture of my test build. Of course FPS will vary depending on your hardware and if there are a lot of bricks.
dUMBELLS:
You might have trouble when updating the wire's slack / position if you don't use ParticleEmitterNode.inspectPo stApply(); afterwards
Greek2me:
I assume that the wires don't save? The way it should be set up is that the wire is in the emitter menu and then you name two bricks the same thing and set both of them to the emitter and it links them. Maybe the wand could simply be used to set the emitter/name them automatically?