| Blockland Forums > Modification Help |
| [RELEASE] Wire Effect - Now with download link! |
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| Pliny:
Bump? |
| nixton:
Pretty cool I guess. |
| Mysteroo:
Sorry for bumping an old topic, but this seems like it could have a ton of potential. The only thing in the way seems to be that wires don't save along with the build. And I don't want the idea to die for something small as that. Couldn't the script be redone so the wires save in such a way that the game thinks they're emmiters and saves them like that? Or a projectile that the script fires whenever the build is loaded, or something of the sort? |
| Conan:
Looks great but without the saving it would be disastrous for larger builds utilizing this |
| Peejster:
--- Quote from: Mysteroo on January 07, 2012, 08:37:29 PM ---Sorry for bumping an old topic, but this seems like it could have a ton of potential. The only thing in the way seems to be that wires don't save along with the build. And I don't want the idea to die for something small as that. Couldn't the script be redone so the wires save in such a way that the game thinks they're emmiters and saves them like that? Or a projectile that the script fires whenever the build is loaded, or something of the sort? --- End quote --- ... turn it into an event, I guess? onRelay > Named Brick (second brick to send a wire to) > doWire [Slack] |
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