Blockland Forums > Modification Help

[RELEASE] Wire Effect - Now with download link!

Pages: << < (12/13) > >>

Pliny:

Bump?

nixton:

Pretty cool I guess.

Mysteroo:

Sorry for bumping an old topic, but this seems like it could have a ton of potential. The only thing in the way seems to be that wires don't save along with the build. And I don't want the idea to die for something small as that. Couldn't the script be redone so the wires save in such a way that the game thinks they're emmiters and saves them like that? Or a projectile that the script fires whenever the build is loaded, or something of the sort?

Conan:

Looks great but without the saving it would be disastrous for larger builds utilizing this

Peejster:


--- Quote from: Mysteroo on January 07, 2012, 08:37:29 PM ---Sorry for bumping an old topic, but this seems like it could have a ton of potential. The only thing in the way seems to be that wires don't save along with the build. And I don't want the idea to die for something small as that. Couldn't the script be redone so the wires save in such a way that the game thinks they're emmiters and saves them like that? Or a projectile that the script fires whenever the build is loaded, or something of the sort?

--- End quote ---
... turn it into an event, I guess?

onRelay > Named Brick (second brick to send a wire to) > doWire [Slack]

Pages: << < (12/13) > >>

Go to full version