Blockland Forums > Modification Help

UV Coords

Pages: (1/2) > >>

Resonance_Cascade:

I was just wondering if there was a specific way to work out the UV Coords for BLB files - I've taught myself the basics of everything else, and can create bricks with relative ease.

Is it just trial and error? Or is there a more efficient way?

Randy:

I've seen UV coords in the blb files, but I don't even know what they are =(

Resonance_Cascade:

Basically (Correct me if I'm wrong), TEX: is the texture to use, and the UV Coords position it.

Resonance_Cascade:

Bump. I still need help with this.

stevey1000:

U and V are 2 extra axis for texture alignment. Dunno how they work in BLB files though, although it could be worth a shot at aligning a texture in a milkshape model of your brick, and exporting to MS3d ASCII, then looking at the UV coords in there.

Pages: (1/2) > >>

Go to full version