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Event help topic | Don't be afraid, ask away!
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Lugnut:
I know dat feel bro.
K2Dionysus:
How do I - if possible - make VCE give me a gun or two?
Lugnut:
VCE cannot give you items. However, VCE can check to see if you have enough points to purchase a weapon.

onActivate > Self > VCE_IfValue [<var:cl:score>] [>=] (This means 'the following value is Greater than or Equal to the value of the variable) [100] [ ]
onVariableTrue > Player > addItem [Gun] ---NOTE: THIS IS A NON-DEFAULT EVENT. DOWNLOAD IT, IT IS USEFUL.
onVariableTrue > Client > Incscore [-100]
onVariableTrue > Client > ChatMessage [<color:ffffff>You purchase a <color:fff000>Gun<color:ffffff> for <color:fff000>100 points<color:ffffff>.]
onVariableFalse > Client > ChatMessage [<color:ffffff>You do not have enough points to purchase a gun. You need <color:fff000>100 points<color:ffffff> to purchase a gun.

These events will check if the client has, or has more than 100 points, and if they do, it will take 100 points and give them a Gun.
aludane:

--- Quote from: Port on December 09, 2011, 03:32:20 PM ---Why doesn't this work?

brick_1 (Name: cpu)
InputTargetOutput0onActivateSelfVCE_stateFunctionADD1 21onVariableFunctionSelfVCE_modVariablereturnSet<var:br:var0>2onVariableFunctionSelfVCE_modVariablereturnAdd<var:br:var1>
brick_2
InputTargetOutput0onActivateNAMED_BRICK: cpuVCE_modVariablevar0Set41onActivateNAMED_BRICK: cpuVCE_modVariablevar1Set52onActivateNAMED_BRICK: cpuVCE_callFunctionADD3onActivateClientCenterPrint<var:cpu:var0> + <var:cpu:var1> = <var:cpu:return>5
Why does this display <var:cpu:var0> + <var:cpu:var1> = <var:cpu:return> instead of 4 + 5 = 9?

--- End quote ---

Put <var:nb_cpu:var1> it will work.
K2Dionysus:

--- Quote from: Lugnut1206 on December 10, 2011, 02:05:40 AM ---VCE cannot give you items. However, VCE can check to see if you have enough points to purchase a weapon.

onActivate > Self > VCE_IfValue [<var:cl:score>] [>=] (This means 'the following value is Greater than or Equal to the value of the variable) [100] [ ]
onVariableTrue > Player > addItem [Gun] ---NOTE: THIS IS A NON-DEFAULT EVENT. DOWNLOAD IT, IT IS USEFUL.
onVariableTrue > Client > Incscore [-100]
onVariableTrue > Client > ChatMessage [<color:ffffff>You purchase a <color:fff000>Gun<color:ffffff> for <color:fff000>100 points<color:ffffff>.]
onVariableFalse > Client > ChatMessage [<color:ffffff>You do not have enough points to purchase a gun. You need <color:fff000>100 points<color:ffffff> to purchase a gun.

These events will check if the client has, or has more than 100 points, and if they do, it will take 100 points and give them a Gun.

--- End quote ---

Oh, well thanks anyway. Another thing, guys, how to I make a chat-warp with VCE? Like, I say KABLOOEY and it instantly warps me to my basement? I use to make them, but VCE is very hard to remember
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