Author Topic: Event help topic | Don't be afraid, ask away!  (Read 5540 times)

onActivate>Self>VCE_StateFunction [cheater]
onActivate>Self>VCE_CallFunction [cheater]
onVariableFunction>Self>VCE_CallFunction [cheater]
onVariableFunction>Self>VCE_IfValue [<var:pl:health>] [<=] [100]
onVariableTrue>Player>SetHealth [100]

Activate brick and go.

Or that except calling the function with relays >:D

And have a 33 millisecond limit?
No.

Variable Functions do not have millisecond limits.

(1) I was hosting a server once when one of the people made this contraption which makes a laser like fence which was made with emitters and when you walkthrough it, it plays a sound and your character dies and burns, does anyone know how to do this?

(2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this?

(2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this?
This was done with a transparent floor, wall, or whatever with the build built on the other side but mirrored.

(1) I was hosting a server once when one of the people made this contraption which makes a laser like fence which was made with emitters and when you walkthrough it, it plays a sound and your character dies and burns, does anyone know how to do this?
Simply put there was a row of laser emitters forming the fence with an invisible block inside (the lasers go through it)
that invisible brick has onplayertouch>player>burnplayer and onplayertouch>player>kill.

Simply put there was a row of laser emitters forming the fence with an invisible block inside (the lasers go through it)
that invisible brick has onplayertouch>player>burnplayer and onplayertouch>player>kill.

Actually when you walk through it and after a few seconds it kills you.

Actually when you walk through it and after a few seconds it kills you.
The kill is delayed.

What are the variables for client/players?

Actually when you walk through it and after a few seconds it kills you.
Zone events with a delayed kill.
What are the variables for client/players?
Client variables save until you leave the server
player variables save until you die

The kill is delayed.
he's talking about zone bricks, if you walk into the brick you will not be able to pass through and then die a few seconds later on delay.

I never figured out the arguments in defining zones.
Lets say I have a 1x1x1 and I want to make a 64 cube zone with the real brick as the south western bottom corner.

How do I do it?

I never figured out the arguments in defining zones.
Lets say I have a 1x1x1 and I want to make a 64 cube zone with the real brick as the south western bottom corner.

How do I do it?
this
I always try to make zone by, say, placing an 8x8 plate. And then I try all sorts of different things to just make an 8x8 cube above it, and it never seems to work..

the first argument that defaults to 10 refers to height of the zone. other boundaries are defined by the demensions of the brick itself