| Blockland Forums > General Discussion |
| Event help topic | Don't be afraid, ask away! |
| << < (13/16) > >> |
| Lugnut:
onActivate>Self>VCE_StateFunction [cheater] onActivate>Self>VCE_CallFunction [cheater] onVariableFunction>Self>VCE_CallFunction [cheater] onVariableFunction>Self>VCE_IfValue [<var:pl:health>] [<=] [100] onVariableTrue>Player>SetHealth [100] Activate brick and go. |
| Katadeus:
Or that except calling the function with relays >:D |
| Lugnut:
And have a 33 millisecond limit? No. Variable Functions do not have millisecond limits. |
| S.W.A.T. Soldier 2.0:
(1) I was hosting a server once when one of the people made this contraption which makes a laser like fence which was made with emitters and when you walkthrough it, it plays a sound and your character dies and burns, does anyone know how to do this? (2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this? |
| jes00:
--- Quote from: S.W.A.T. Soldier 2.0 on December 20, 2011, 06:14:21 AM ---(2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this? --- End quote --- This was done with a transparent floor, wall, or whatever with the build built on the other side but mirrored. |
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