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Event help topic | Don't be afraid, ask away!

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Lugnut:

onActivate>Self>VCE_StateFunction [cheater]
onActivate>Self>VCE_CallFunction [cheater]
onVariableFunction>Self>VCE_CallFunction [cheater]
onVariableFunction>Self>VCE_IfValue [<var:pl:health>] [<=] [100]
onVariableTrue>Player>SetHealth [100]

Activate brick and go.

Katadeus:

Or that except calling the function with relays >:D

Lugnut:

And have a 33 millisecond limit?
No.

Variable Functions do not have millisecond limits.

S.W.A.T. Soldier 2.0:

(1) I was hosting a server once when one of the people made this contraption which makes a laser like fence which was made with emitters and when you walkthrough it, it plays a sound and your character dies and burns, does anyone know how to do this?

(2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this?

jes00:


--- Quote from: S.W.A.T. Soldier 2.0 on December 20, 2011, 06:14:21 AM ---(2) I saw a build where it reflects whatever what was built something similar to a mirror, except it does not reflect the character is there a way to do this?

--- End quote ---
This was done with a transparent floor, wall, or whatever with the build built on the other side but mirrored.

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