| Blockland Forums > Modification Help |
| I Bugged up my Script and I Don't Know Why. |
| (1/2) > >> |
| brickybob:
So me and Nullable where on titanpad adding a timer and some more rolls and when I went to type /rtd it wouldn't come up with any message that RTD had rolled and I got a random effect. halp //********Source Code*************// --- Code: ---$RTD::Interval = 5 * 60 * 1000; //Roll the dice and stuff. //By Brickybob //Nullable for fixing everything I managed to screw up and for adding the time script. //Headcrab Zombie for fixing predator. //And to everyone on Coding Help for fixing stuff. //For reference: /c1 is for red, bad effects. // /c4 is light blue, good effects. // /c2 is for yellow, neutral effects. function servercmdrtd(%client) { %lastRTDDelta = getSimTime() - %client.lastRTD; if (%client.lastRTD != 0 && %client.lastRTD > %lastRTDDelta - $RTD::Interval) { messageClient(%client, '', "You need to wait" SPC mCeil($RTD::Interval - %lastRTDDelta / 60000) SPC "minutes before you can roll again."); } %roll = getRandom(0, 15); switch(%roll) { case 0: announce(%client.name SPC "rolled a 0 and \c4GOT NOTHING!"); case 1: %client.player.changedatablock(PlayerQuakeArmor); announce(%client.name SPC "rolled a 1 and \c2became a Quake dude."); //Evenin' mondays! case 2: %client.player.setHealth(2); announce(%client.name SPC "rolled a 2 and \c1got his health set to 2!"); case 3: %client.player.addHealth(25); announce(%client.name SPC "rolled a 3 and \c4got +25 health!"); case 4: %client.player.hideNode("ALL"); announce(%client.name SPC "rolled a 4 and \c4became a PREDATOR!"); case 5: %client.player.addVelocity(0 SPC 0 SPC 200); announce(%client.name SPC "rolled a 5 and \c1was sent to the moon!"); case 6: %client.player.changedatablock(PlayerFuelJet); announce(%client.name SPC "rolled a 6 and \c1won nerfed jets!"); case 7: %client.player.setPlayerScale(0.2 SPC 0.2 SPC 0.2); announce(%client.name SPC "rolled a 7 and \c2became a smurf."); case 8: %client.player.setPlayerScale(2 SPC 2 SPC 2); announce(%client.name SPC "rolled a 8 and \c2became a giant!"); case 9: RTD_addItem(%client, RocketLauncherItem); announce(%client.name SPC "rolled a 9 and \c4won a Rocket Launcher!"); case 10: %client.player.changedatablock(PlayerDemigod); announce(%client.name SPC "rolled a 10 and \c4became a Demigod! (500 HP, fast as Quake dude)"); //500 HP beast. case 11: %client.player.changedatablock(PlayerCripple); announce(%client.name SPC "rolled a 11 and \c1became immobile! (100 HP, can not move.)"); case 12: %client.player.kill(); announce(%client.name SPC "rolled a 12 and \c1was slain!"); case 13: RTD_timeBombTick(%client); announce(%client.name SPC "rolled a 13 and \c1is now a armed timebomb!"); case 14: %client.player.changedatablock(PlayerBoostedHP); announce(%client.name SPC "rolled a 14 and \c4got boosted health! (200 HP, default movement.); } %client.lastRTD = getSimTime(); } function RTD_timeBombTick(%cl, %tick) { // %explodeTick = 10; %explodeTick = getRandom(10, 60); if (%explodeTick - %tick > 0) { schedule(RTD_timeBombTick(%cl, %tick + 1); %cl.bottomPrint(%explodeTick - %tick @ "...", 3); } else { // Fire explosion } } function RTD_addItem(%cl, %item) { %item = %item.getID(); for (%i = 0;%i < 5;%i++) { if (isObject(%cl.player.tool[%i])) continue; %cl.player.tool[%i] = %item; messageClient(%cl, 'MsgItemPickup', "", %i, %item); break; } } --- End code --- |
| cheese6:
--- Code: ---$RTD::Interval = 5 * 60 * 1000; //Roll the dice and stuff. //By Brickybob //Nullable for fixing everything I managed to screw up and for adding the time script. //Headcrab Zombie for fixing predator. //And to everyone on Coding Help for fixing stuff. //For reference: /c1 is for red, bad effects. // /c4 is light blue, good effects. // /c2 is for yellow, neutral effects. function servercmdrtd(%client) { %lastRTDDelta = getSimTime() - %client.lastRTD; if (%client.lastRTD != 0 && %client.lastRTD > %lastRTDDelta - $RTD::Interval) { messageClient(%client, '', "You need to wait" SPC mCeil($RTD::Interval - %lastRTDDelta / 60000) SPC "minutes before you can roll again."); } %roll = getRandom(0, 15); switch(%roll) { case 0: announce(%client.name SPC "rolled a 0 and \c4GOT NOTHING!"); case 1: %client.player.changedatablock(PlayerQuakeArmor); announce(%client.name SPC "rolled a 1 and \c2became a Quake dude."); //Evenin' mondays! case 2: %client.player.setHealth(2); announce(%client.name SPC "rolled a 2 and \c1got his health set to 2!"); case 3: %client.player.addHealth(25); announce(%client.name SPC "rolled a 3 and \c4got +25 health!"); case 4: %client.player.hideNode("ALL"); announce(%client.name SPC "rolled a 4 and \c4became a PREDATOR!"); case 5: %client.player.addVelocity(0 SPC 0 SPC 200); announce(%client.name SPC "rolled a 5 and \c1was sent to the moon!"); case 6: %client.player.changedatablock(PlayerFuelJet); announce(%client.name SPC "rolled a 6 and \c1won nerfed jets!"); case 7: %client.player.setPlayerScale(0.2 SPC 0.2 SPC 0.2); announce(%client.name SPC "rolled a 7 and \c2became a smurf."); case 8: %client.player.setPlayerScale(2 SPC 2 SPC 2); announce(%client.name SPC "rolled a 8 and \c2became a giant!"); case 9: RTD_addItem(%client, RocketLauncherItem); announce(%client.name SPC "rolled a 9 and \c4won a Rocket Launcher!"); case 10: %client.player.changedatablock(PlayerDemigod); announce(%client.name SPC "rolled a 10 and \c4became a Demigod! (500 HP, fast as Quake dude)"); //500 HP beast. case 11: %client.player.changedatablock(PlayerCripple); announce(%client.name SPC "rolled a 11 and \c1became immobile! (100 HP, can not move.)"); case 12: %client.player.kill(); announce(%client.name SPC "rolled a 12 and \c1was slain!"); case 13: RTD_timeBombTick(%client); announce(%client.name SPC "rolled a 13 and \c1is now a armed timebomb!"); case 14: %client.player.changedatablock(PlayerBoostedHP); announce(%client.name SPC "rolled a 14 and \c4got boosted health! (200 HP, default movement."); } %client.lastRTD = getSimTime(); } function RTD_timeBombTick(%cl, %tick) { // %explodeTick = 10; %explodeTick = getRandom(10, 60); if (%explodeTick - %tick > 0) { schedule(RTD_timeBombTick(%cl, %tick + 1); %cl.bottomPrint(%explodeTick - %tick @ "...", 3); } else { // Fire explosion } } function RTD_addItem(%cl, %item) { %item = %item.getID(); for (%i = 0;%i < 5;%i++) { if (isObject(%cl.player.tool[%i])) continue; %cl.player.tool[%i] = %item; messageClient(%cl, 'MsgItemPickup', "", %i, %item); break; } } --- End code --- Thank god for syntax highlighting. |
| brickybob:
--- Quote from: cheese6 on December 06, 2011, 06:31:06 PM --- --- Code: --- --- End code --- Thank god for syntax highlighting. --- End quote --- What do you use for your scripting? Mine doesn't give highlights. Edit: Copy and pasted into rollthedice.cs and it still doesn't work. |
| cheese6:
--- Quote from: brickybob on December 06, 2011, 06:31:45 PM ---What do you use for your scripting? Mine doesn't give highlights. Edit: Copy and pasted into rollthedice.cs and it still doesn't work. --- End quote --- I use whatever I use, doesn't matter. Post your console.log. |
| brickybob:
--- Quote from: cheese6 on December 06, 2011, 06:38:55 PM ---I use whatever I use, doesn't matter. Post your console.log. --- End quote --- k Edit: The part you are looking for is: --- Code: ---Loading Add-On: Server_RTD (CRC:-1949257597) Add-Ons/Server_RTD/rollthedice.cs Line: 69 - Syntax error. >>> Some error context, with ## on sides of error halt: announce(%client.name SPC "rolled a 14 and \c4got boosted health! (200 HP, default movement."); } %client.lastRTD = getSimTime(); } function RTD_timeBombTick(%cl, %tick) { // %explodeTick = 10; %explodeTick = getRandom(10, 60); if (%explodeTick - %tick > 0) { schedule(RTD_timeBombTick(%cl, %tick + 1);## ## %cl.bottomPrint(%explodeTick - %tick @ "...", 3); } else { // Fire explosion } } function RTD_addItem(%cl, %item) { %item = %item.getID(); for (%i = 0;%i < 5;%i++) { if (isObject(%cl.player.tool[%i])) continue; >>> Error report complete. ADD-ON "Server_RTD" CONTAINS SYNTAX ERRORS --- End code --- (probably) |
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