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| [Resource] Unofficial? Torque Documentation |
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| Greek2me:
I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation. It's a 71 page word document that appears to contain: - history of the engine - details of scripting in Torquescript (including some very handy datablock/object/function references) - datablocks and the class/type system - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag, AI system) - GUI creation - exporting models so they can be used ingame Download - It's hosted on a random site I found on Google. Word 2003 Document (.doc), 1.1 MB |
| mp7964:
--- Quote from: Greek2me on December 06, 2011, 07:33:03 PM ---I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation. It's a 71 page word document that appears to contain: - history of the engine - details of scripting in Torquescript (including some very handy datablock/object/function references) - datablocks and the class/type system - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag, AI system - GUI creation - exporting models so they can be used ingame Download - It's hosted on a random site I found on Google. Word 2003 Document (.doc), 1.1 MB --- End quote --- Downloaded right as I saw that. |
| Port:
--- Quote from: mp7964 on December 08, 2011, 05:25:49 PM ---Downloaded right as I saw that. --- End quote --- That AI example is nothing special at all, really. I got quite a few laughs out of this due to things such as incomplete things and just generally mistakes. Also, quote from "AI system" example section: --- Quote ---then add %bot.botID = %bot;, it makes it easier to manage it --- End quote --- Wow, seriously? Ha, ha, ha. |
| Greek2me:
--- Quote from: Port on December 09, 2011, 03:21:11 AM ---That AI example is nothing special at all, really. --- End quote --- I wouldn't really know, I didn't actually read that part. All I read was the typemasks info in it. |
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