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[Resource] Unofficial? Torque Documentation
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Greek2me:
I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation.

It's a 71 page word document that appears to contain:
 - history of the engine
 - details of scripting in Torquescript (including some very handy datablock/object/function references)
 - datablocks and the class/type system
 - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag, AI system)
 - GUI creation
 - exporting models so they can be used ingame

Download - It's hosted on a random site I found on Google.
Word 2003 Document (.doc), 1.1 MB
mp7964:

--- Quote from: Greek2me on December 06, 2011, 07:33:03 PM ---I just stumbled across a document called "Notes on Torque Game Engine" that appears to be unofficial documentation.

It's a 71 page word document that appears to contain:
 - history of the engine
 - details of scripting in Torquescript (including some very handy datablock/object/function references)
 - datablocks and the class/type system
 - examples! (animation, teleporter, racing, door, weapon, players/bots, damage, rifle scoping, capture the flag, AI system
- GUI creation
 - exporting models so they can be used ingame

Download - It's hosted on a random site I found on Google.
Word 2003 Document (.doc), 1.1 MB

--- End quote ---

Downloaded right as I saw that.
Port:

--- Quote from: mp7964 on December 08, 2011, 05:25:49 PM ---Downloaded right as I saw that.

--- End quote ---

That AI example is nothing special at all, really.


I got quite a few laughs out of this due to things such as incomplete things and just generally mistakes.
Also, quote from "AI system" example section:

--- Quote ---then add %bot.botID = %bot;, it makes it easier to manage it
--- End quote ---

Wow, seriously? Ha, ha, ha.
Greek2me:

--- Quote from: Port on December 09, 2011, 03:21:11 AM ---That AI example is nothing special at all, really.

--- End quote ---
I wouldn't really know, I didn't actually read that part. All I read was the typemasks info in it.
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