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Death...
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Aloshi:

--- Quote from: Space Guy on June 22, 2007, 03:26:28 PM ---
--- Code: ---package DeathCheck
{
function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
{
  if(isObject(%this.player))
  {
   %flag = new Item()
   {
     datablock = flagItem;
     position = %this.player.position;
     rotation = "0 0 0 0";
   };
   %flag.schedule(7500,0,delete);
  }
  Parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc);
}
};
activatePackage(DeathCheck);
--- End code ---

--- End quote ---
But then you have a body and a grave overlapping, which looks just ew.
tapemaster21:
CTF?
Rolland:

--- Quote from: MrPickel on June 22, 2007, 03:24:40 PM ---I think Randy, Space Guy and Aloshi are about equal.

--- End quote ---
MasterCE yelled at me again, he says he feels insulted....that tis all.
MrPickle:

--- Quote from: Rolland on June 22, 2007, 09:10:18 PM ---
--- Quote from: MrPickel on June 22, 2007, 03:24:40 PM ---I think Randy, Space Guy and Aloshi are about equal.

--- End quote ---
MasterCE yelled at me again, he says he feels insulted....that tis all.

--- End quote ---

Why?


--- Quote from: tapemaster21 on June 22, 2007, 06:18:48 PM ---CTF?

--- End quote ---

Capture the Flag.
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