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| Death... |
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| Aloshi:
--- Quote from: Space Guy on June 22, 2007, 03:26:28 PM --- --- Code: ---package DeathCheck { function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc) { if(isObject(%this.player)) { %flag = new Item() { datablock = flagItem; position = %this.player.position; rotation = "0 0 0 0"; }; %flag.schedule(7500,0,delete); } Parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc); } }; activatePackage(DeathCheck); --- End code --- --- End quote --- But then you have a body and a grave overlapping, which looks just ew. |
| tapemaster21:
CTF? |
| Rolland:
--- Quote from: MrPickel on June 22, 2007, 03:24:40 PM ---I think Randy, Space Guy and Aloshi are about equal. --- End quote --- MasterCE yelled at me again, he says he feels insulted....that tis all. |
| MrPickle:
--- Quote from: Rolland on June 22, 2007, 09:10:18 PM --- --- Quote from: MrPickel on June 22, 2007, 03:24:40 PM ---I think Randy, Space Guy and Aloshi are about equal. --- End quote --- MasterCE yelled at me again, he says he feels insulted....that tis all. --- End quote --- Why? --- Quote from: tapemaster21 on June 22, 2007, 06:18:48 PM ---CTF? --- End quote --- Capture the Flag. |
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