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Animated prints?

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MegaScientifical:

I believe he uses $ variables the game sets to define certain prints. The problem with this is custom prints seem to be factored differently, or oddly... I'll have to look over his code sometime. I really like mine better: You can have tons of animated prints running at once, without the need for activation, all automatic, even on loading.

dargereldren:

Bump.


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