| Blockland Forums > Modification Help |
| Spawning new bricks = multiple problems? |
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| Amade:
--- Quote from: Ipquarx on December 09, 2011, 04:18:48 PM ---Remove the $Server::BrickCount++, %brick.plant does that automatically as far as ive seen, resulting in double the brickcount then there should be. --- End quote --- I just checked and this is correct, that line should indeed not be there. --- Quote from: Ipquarx on December 09, 2011, 04:18:48 PM ---Also, is there any way to prevent a brick from being placed in the same spot through script? I've been working on that problem but I cant figure it out. --- End quote --- Try checking the return of %brick.plant();, I think it will give error codes depending on what's wrong |
| soba:
--- Quote from: Ipquarx on December 09, 2011, 04:18:48 PM ---Also, is there any way to prevent a brick from being placed in the same spot through script? I've been working on that problem but I cant figure it out. --- End quote --- You mean when planting the brick, it doesen't plant it in the spot its temp brick spawns it in? nvm I can't ctrl+z the bricks once they are planted :( |
| Amade:
--- Quote from: soba on December 09, 2011, 04:39:05 PM ---You mean when planting the brick, it doesen't plant it in the spot its temp brick spawns it in? nvm I can't ctrl+z the bricks once they are planted :( --- End quote --- %client.undostack.push(%brick TAB "Plant"); This is the easy way, but will cause undo commands to break each brick one at a time. |
| soba:
--- Quote from: Amade on December 09, 2011, 04:52:46 PM ---%client.undostack.push(%brick TAB "Plant"); This is the easy way, but will cause undo commands to break each brick one at a time. --- End quote --- I wish for the whole minifig brick to get rid of all its body parts upon broken, if possible also, only the left foot plants now package MinifigBrick { function fxDTSbrick::PlantedTrustCheck(%brick) { Parent::PlantedTrustCheck(%brick); if(%brick.GetDatablock().getName() $= brickMinifigV2Data) { %pos = %brick.position; %rot = %brick.rotation; %colorID = %brick.colorID; %owner = %brick.client; %brick.delete(); %LeftShoe = new fxDTSbrick() { datablock = "brickLeftShoeData"; isPlanted = 1; position = %pos; rotation = %rot; colorID = %colorID; client = %owner; }; %LeftShoe.setTrusted(1); %LeftShoe.plant(); if(%owner.brickGroup) { %owner.brickGroup.add(%LeftShoe); } return %LeftShoe; %RightShoe = new fxDTSbrick() { datablock = "brickRightShoeData"; isPlanted = 1; position = %pos; rotation = %rot; colorID = %colorID; client = %owner; }; %RightShoe.setTrusted(1); %RightShoe.plant(); if(%owner.brickGroup) { %owner.brickGroup.add(%RightShoe); } return %RightShoe; } } }; ActivatePackage(MinifigBrick); I know that a % variable is replaced really easily, so I tried duplicating what the left shoe used and having it plant the right shoe with a different variable for each brick, no luck |
| Amade:
Take out the return lines, those will stop the function. |
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