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Can't seem to update via Launcher
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Snaily:

--- Quote from: Badspot on December 10, 2011, 03:28:34 AM ---Please try again with the latest version of the launcher http://forum.blockland.us/index.php?topic=172945.0 and repost your console log if the problem persists.

--- End quote ---

Yep, that's the launcher I'm currently using.


Here's my log:

--- Code: ---//-------------------------- 12/10/2011 -- 14:22:00 -----
System & Processor Information:
  Mac OS X 10.6.8
  2.0 GB RAM
  2.2 GHz unknown Mac model (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland Launcher v20m build 1359
Module Directory: /Users/jeffreysweeney/Desktop
Profile Path: /Users/jeffreysweeney/Documents/Blockland
Total Ram: 2048 MB
OS: OSX 10.6.8 r199506
--------- Parsing Arguments ---------
argc = 2
argv[0] = /Users/jeffreysweeney/Desktop/BlocklandLauncher.app/Contents/MacOS/BlocklandLauncher
argv[1] =
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 640x480x32@60Hz...
Created new window for GL [640 x 480].
Successfully set up AGL windowed support [640 x 480]
OpenGL driver information:
  Vendor: Intel Inc.
  Renderer: Intel GMA X3100 OpenGL Engine
  Version: 2.0 APPLE-1.6.36
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
80809 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/9da91df380b106b29dc5fc2adbbaec69282de917
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...

--- End code ---



Also, if it means anything, I've tried chmoding my Blockland folder so that everyone has read and write permissions. I've also tried a fresh install with the latest Launcher file.
Badspot:

--- Quote from: Snaily on December 10, 2011, 02:13:01 PM ---Yep, that's the launcher I'm currently using.

--- End quote ---


--- Quote ---Blockland Launcher v20m build 1359

--- End quote ---

No it isn't.
Snaily:

--- Quote from: Badspot on December 11, 2011, 01:52:06 AM ---No it isn't.

--- End quote ---

I've tried both the .zip and .dmg. The console outputs 1359.

I've deleted all the copies to the Launcher too, unless it caches somewhere.
Snaily:
Ok, I got it to work. It took awhile, but it worked.
It was my DSL...
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