Blockland Forums > General Discussion
How do i custom my avatar to look like a knight?
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Mysteroo:
Go to medieval times, and steal one of there hats
The Corporation:

--- Quote from: Chrono on December 10, 2011, 01:14:49 PM ---Because the game would only have room for ONE. And that ONE would have to have everything. It would also need to update the single .dts every time you want to add more.

--- End quote ---
ah, that's because the avatar is actually one whole model, isn't it?

In that case, why not make models that attach to the nodes or something?
Chrono:

--- Quote from: The Corporation on December 10, 2011, 02:47:25 PM ---ah, that's because the avatar is actually one whole model, isn't it?
--- End quote ---
Yes.

--- Quote from: The Corporation on December 10, 2011, 02:47:25 PM ---In that case, why not make models that attach to the nodes or something?

--- End quote ---
I'm guessing you're referring to shapeBaseImageData. Which is what weapons and tools use.

Two reasons against that:
-You can only have a max of 4. 2 are used for weapons and tools. Leaving you with only 2 places for more avatar parts.
-Mounting a bunch of images to a player can slow down performance.
The Corporation:

--- Quote from: Chrono on December 10, 2011, 02:51:08 PM ---Yes.I'm guessing you're referring to shapeBaseImageData. Which is what weapons and tools use.

Two reasons against that:
-You can only have a max of 4. 2 are used for weapons and tools. Leaving you with only 2 places for more avatar parts.
-Mounting a bunch of images to a player can slow down performance.

--- End quote ---
1-Makes sense, you would have to create your own playermodel, etc.
2-Eh, engine transfer anyone?   :cookieMonster:
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