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Zombie survival XL (Update)
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David819:
Just a simple map i made when i was bored.


Cheers. It took awhile to build.
Note: some of these pic's are outdated.



Here are some pic's:

Spawn room and weps.

A abandoned room outside.

The gate to to outside zombie infested part.

(Old) Zombie.

(Old) Outside

a small room.

Another small pic.

(Old) weapons.

outside infront of a fire.
---NEW---
new updated pic's of it at night.

New outside(Night)

a zombie escaped!?!?!?!

All the weapons are like this now.


It looks WAY better at night.
Rate x/10 if you want
Blockadinator1568:
Pretty cool survival, but maybe not XL.
The Corporation:
instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

It works a lot faster, and it's a little more interesting.
and don't set the zombies to the spawns, just use a director event, or let the director do it for you.
Mega-Bear:
I would add some buildings / more cover.


--- Quote from: The Corporation on December 10, 2011, 09:31:09 PM ---instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.
--- End quote ---

I like to spawn them on the sides of walls so it looks like they're mounted to said wall. :P
David819:

--- Quote from: The Corporation on December 10, 2011, 09:31:09 PM ---instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

It works a lot faster, and it's a little more interesting.
and don't set the zombies to the spawns, just use a director event, or let the director do it for you.

--- End quote ---
Whats director?

and oh it already has some bricks with hidden guns that says here you'll need this and it gives it to you.
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