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| Zombie survival XL (Update) |
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| David819:
Just a simple map i made when i was bored. Cheers. It took awhile to build. Note: some of these pic's are outdated. Here are some pic's: Spawn room and weps. A abandoned room outside. The gate to to outside zombie infested part. (Old) Zombie. (Old) Outside a small room. Another small pic. (Old) weapons. outside infront of a fire. ---NEW--- new updated pic's of it at night. New outside(Night) a zombie escaped!?!?!?! All the weapons are like this now. It looks WAY better at night. Rate x/10 if you want |
| Blockadinator1568:
Pretty cool survival, but maybe not XL. |
| The Corporation:
instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it. It works a lot faster, and it's a little more interesting. and don't set the zombies to the spawns, just use a director event, or let the director do it for you. |
| Mega-Bear:
I would add some buildings / more cover. --- Quote from: The Corporation on December 10, 2011, 09:31:09 PM ---instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it. --- End quote --- I like to spawn them on the sides of walls so it looks like they're mounted to said wall. :P |
| David819:
--- Quote from: The Corporation on December 10, 2011, 09:31:09 PM ---instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it. It works a lot faster, and it's a little more interesting. and don't set the zombies to the spawns, just use a director event, or let the director do it for you. --- End quote --- Whats director? and oh it already has some bricks with hidden guns that says here you'll need this and it gives it to you. |
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