Subject was controling production rates of resources.
I've been thinking on it for a while now, and unless someone's come up with some kind of computer program that Naosa can operate that will give solid, complete, loophole-less rates of production, and ways to increase/decrease them based on rp events, I'm stuck for an option.
Are we all in agreement about the guidelines I suggested before, and the battle equation (WIP)? If so, I think we should implement them asap.