| Blockland Forums > Modification Help |
| Player standard armor base code? How do I disable a datablock from loading? |
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| soba:
--- Quote from: Chrono on December 15, 2011, 03:54:37 PM ---Ah so Heed uploaded an edited version which doesn't have m_slash.dsq for some reason. That causes it to not work. Just remove this: sequence39 = "./content/player/m_slash.dsq slash"; Or replace it with whatever. --- End quote --- dunno why, but I lol'd at the mistake, gonna try my own animation I guess EDIT: Unable to find object ' ' attempting to call function 'play thread' |
| Chrono:
function servercmdthread(%c,%t,%s){c.player.playThread(%s,%t);} needs to be function servercmdthread(%c,%t,%s){%c.player.playThread(%s,%t);} |
| soba:
--- Quote from: Chrono on December 15, 2011, 05:36:45 PM ---function servercmdthread(%c,%t,%s){c.player.playThread(%s,%t);} needs to be function servercmdthread(%c,%t,%s){%c.player.playThread(%s,%t);} --- End quote --- also, before I test this, what are these commands for? |
| Chrono:
/jumpy Plays the slash animation on a specific slot. /heed sequenceName Plays an animation (sequenceName) on a specific slot. /thread sequenceName slot Plays an animation (sequenceName) on a slot (slot, 0-3 I believe). Edit: To stop jumpy, talk. To stop heed or thread, play root using the same method. |
| soba:
--- Quote from: Chrono on December 15, 2011, 05:41:58 PM ---/jumpy Plays the slash animation on a specific slot. /heed sequenceName Plays an animation (sequenceName) on a specific slot. /thread sequenceName slot Plays an animation (sequenceName) on a slot (slot, 0-3 I believe). --- End quote --- ah, also, my animation never played Animation was done in milkshape 3D using the original minifig bones --- Code: ---datablock TSShapeConstructor(aDts) { baseShape = "./content/player/m.dts"; sequence0 = "./content/player/m_root.dsq root"; sequence1 = "./content/player/m_run.dsq run"; sequence2 = "./content/player/m_run.dsq walk"; sequence3 = "./content/player/m_back.dsq back"; sequence4 = "./content/player/m_side.dsq side"; sequence5 = "./content/player/m_crouch.dsq crouch"; sequence6 = "./content/player/m_crouchRun.dsq crouchRun"; sequence7 = "./content/player/m_crouchBack.dsq crouchBack"; sequence8 = "./content/player/m_crouchSide.dsq crouchSide"; sequence9 = "./content/player/m_look.dsq look"; sequence10 = "./content/player/m_headSide.dsq headside"; sequence11 = "./content/player/m_headup.dsq headUp"; sequence12 = "./content/player/m_standjump.dsq jump"; sequence13 = "./content/player/m_standjump.dsq standjump"; sequence14 = "./content/player/m_fall.dsq fall"; sequence15 = "./content/player/m_root.dsq land"; sequence16 = "./content/player/m_armAttack.dsq armAttack"; sequence17 = "./content/player/m_armReadyLeft.dsq armReadyLeft"; sequence18 = "./content/player/m_armReadyRight.dsq armReadyRight"; sequence19 = "./content/player/m_armReadyBoth.dsq armReadyBoth"; sequence20 = "./content/player/m_spearReady.dsq spearready"; sequence21 = "./content/player/m_spearThrow.dsq spearThrow"; sequence22 = "./content/player/m_talk.dsq talk"; sequence23 = "./content/player/m_death1.dsq death1"; sequence24 = "./content/player/m_shiftUp.dsq shiftUp"; sequence25 = "./content/player/m_shiftDown.dsq shiftDown"; sequence26 = "./content/player/m_shiftAway.dsq shiftAway"; sequence27 = "./content/player/m_shiftTo.dsq shiftTo"; sequence28 = "./content/player/m_shiftLeft.dsq shiftLeft"; sequence29 = "./content/player/m_shiftRight.dsq shiftRight"; sequence30 = "./content/player/m_rotCW.dsq rotCW"; sequence31 = "./content/player/m_rotCCW.dsq rotCCW"; sequence32 = "./content/player/m_undo.dsq undo"; sequence33 = "./content/player/m_plant.dsq plant"; sequence34 = "./content/player/m_sit.dsq sit"; sequence35 = "./content/player/m_wrench.dsq wrench"; sequence36 = "./content/player/m_activate.dsq activate"; sequence37 = "./content/player/m_activate2.dsq activate2"; sequence38 = "./content/player/m_leftrecoil.dsq leftrecoil"; sequence39 = "./content/player/m_Aim.dsq aim"; }; datablock PlayerData(animationPlayer : PlayerStandardArmor) { shapeFile = "./content/player/m.dts"; uiName = "Animation Test"; }; function serverCmdJumpy(%client) { %client.player.playThread(3,"aim"); } function servercmdheed(%c,%t){%c.player.setArmThread(%t);} function servercmdthread(%c,%t,%s){%c.player.playThread(%s,%t);} --- End code --- |
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