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| COBALT - v.120 - Challenges and terrain! |
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| zookuw:
--- Quote from: Placid on December 31, 2011, 10:10:23 AM ---i don't quite understand this game lol.. is there an objective? --- End quote --- BLOW ROBOTS UP. |
| Cybertails1998:
CTP: pretend the plugs are grenades, completely disregard rolling DM: completely disregard rolling SH: ignore the shop, completely disregard rolling |
| Cybertails1998:
also here are some good ways to turn a map to your advantage Space Zone: You start with a loving SHIELD BELT, with a battery in the center, so be fast. Also there's a flame trap in the middle, which you can use to fry the handicapped AI enemies (or your handicapped AI teammates) Jet Fuel Dungeon: You start with jet boots. Get over someone in midair, then press Up Arrow to imitate a goombastomp WEPON CHARTThrowables: Ranged, arc. Some are used for tactical purposes rather than direct combat. Ignore rolling. HUGE "oh crap" factor. Klonk: Harmless, but denies passage of the area completely for a while. Stick Grenade: Very common. If you see one thrown at you, abscond immediately! Grenade: Use it if there's no stick grenades on the map. Flashbang: Harmless, but denies almost all vision around it and the metalfaices caught in the flash. Chemical Vial: 100% kill if it hits. Energy Baton: Good odds of the hit enemy dying. Spiked Mine: drunken sticky bomb Plug: most OP weapon in the game, please nerf Guns: Ranged, some arc. Down (or Up) arrow to auto-aim them. Very widely used. Very few of them ignore rolling. (another reason to roll all the time!). Very good "oh crap" factor. Matter Accelerator: IT'S SO RELIABLE Beam Gun: Laser beams! Auto-aim them to increase effectivity. Ignores rolling. Gyrojet Gun: Also called a revolver because it looks like one. Matter Army Issue: Very common, pretty fast if you machinegun the X button. Railgun: Sniper cannon, passes through enemies. Blaster Gun: Ignores rolling, generates a small zappish explosion that pushes stuff. Slugger Pipegun: see Matter Accelerator Slugger Revolution: RAT-AT-AT Spike Bow: Instant kill if it hits. Matter Assault: see Slugger Revolution Missle Launcher: do I even need to explain Melee: <<< range. Ignore rolling. Not very reliable, very small "oh crap" factor unless you're the one with the plug-- I mean fists. Just stay away from them. Fists: Default weapon. Can be charged up, and then either used as brute force, or for an advanced technique. Phaser: 1-hit kill, run the forget away from anyone with it. will add more wepon as I use them |
| popman98:
http://www.cobaltwiki.com/Ranged_Weapons http://www.cobaltwiki.com/Throwables |
| Cybertails1998:
--- Quote from: popman98 on December 31, 2011, 12:04:42 PM ---http://www.cobaltwiki.com/Ranged_Weapons http://www.cobaltwiki.com/Throwables --- End quote --- k? the chart isn't about detailed stuff, it's about quick rundowns on which weapon is what |
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