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COBALT - v.120 - Challenges and terrain!

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zookuw:


--- Quote from: Placid on December 31, 2011, 10:10:23 AM ---i don't quite understand this game lol.. is there an objective?

--- End quote ---
BLOW ROBOTS UP.

Cybertails1998:

CTP: pretend the plugs are grenades, completely disregard rolling
DM: completely disregard rolling
SH: ignore the shop, completely disregard rolling

Cybertails1998:

also here are some good ways to turn a map to your advantage

Space Zone: You start with a loving SHIELD BELT, with a battery in the center, so be fast. Also there's a flame trap in the middle, which you can use to fry the handicapped AI enemies (or your handicapped AI teammates)

Jet Fuel Dungeon: You start with jet boots. Get over someone in midair, then press Up Arrow to imitate a goombastomp

WEPON CHARTThrowables: Ranged, arc. Some are used for tactical purposes rather than direct combat. Ignore rolling. HUGE "oh crap" factor.

Klonk: Harmless, but denies passage of the area completely for a while.
Stick Grenade: Very common. If you see one thrown at you, abscond immediately!
Grenade: Use it if there's no stick grenades on the map.
Flashbang: Harmless, but denies almost all vision around it and the metalfaices caught in the flash.
Chemical Vial: 100% kill if it hits.
Energy Baton: Good odds of the hit enemy dying.
Spiked Mine: drunken sticky bomb
Plug: most OP weapon in the game, please nerf

Guns: Ranged, some arc. Down (or Up) arrow to auto-aim them. Very widely used. Very few of them ignore rolling. (another reason to roll all the time!). Very good "oh crap" factor.

Matter Accelerator: IT'S SO RELIABLE
Beam Gun: Laser beams! Auto-aim them to increase effectivity. Ignores rolling.
Gyrojet Gun: Also called a revolver because it looks like one.
Matter Army Issue: Very common, pretty fast if you machinegun the X button.
Railgun: Sniper cannon, passes through enemies.
Blaster Gun: Ignores rolling, generates a small zappish explosion that pushes stuff.
Slugger Pipegun: see Matter Accelerator
Slugger Revolution: RAT-AT-AT
Spike Bow: Instant kill if it hits.
Matter Assault: see Slugger Revolution
Missle Launcher: do I even need to explain

Melee: <<< range. Ignore rolling. Not very reliable, very small "oh crap" factor unless you're the one with the plug-- I mean fists. Just stay away from them.

Fists: Default weapon. Can be charged up, and then either used as brute force, or for an advanced technique.
Phaser: 1-hit kill, run the forget away from anyone with it.


will add more wepon as I use them

popman98:

http://www.cobaltwiki.com/Ranged_Weapons
http://www.cobaltwiki.com/Throwables

Cybertails1998:


--- Quote from: popman98 on December 31, 2011, 12:04:42 PM ---http://www.cobaltwiki.com/Ranged_Weapons
http://www.cobaltwiki.com/Throwables

--- End quote ---
k?

the chart isn't about detailed stuff, it's about quick rundowns on which weapon is what

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