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serverCmd Called when saving w/ events

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Amade:

I know what you're trying to make and I would advise you don't.

cheese6:


--- Quote from: Amade on December 14, 2011, 09:17:55 PM ---I know what you're trying to make and I would advise you don't.

--- End quote ---
just for private uses, why not.

--- Quote from: jes00 on December 14, 2011, 08:16:50 PM ---It could be SaveBricks_Save(); or SaveBricks_StartInfoDownload(); or clientCmdRegisterInputEvent(Lots-O-Stuff); or clientCmdRegistOutputEvent(Stuff); or clientCmdTransmitEvent();

--- End quote ---
I hope you know all of those are client commands.
Incase you didn't know, serverCmd is a function written and worked in the server.

Headcrab Zombie:


--- Quote from: cheese6 on December 14, 2011, 09:38:59 PM ---why not

--- End quote ---
Because (assuming you're planning on blocking it so people can't save)

--- Quote from: Badspot ---If you start doing gay stuff to break my game, I'm going to start banning you from the master server.  This is a war you don't want to start because I'm the only one with nukes. 
--- End quote ---


Greek2me:

He probably wants to make it so that if somebody calls that command they get kicked from the server... not a good idea.

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