| Blockland Forums > Modification Help |
| Fixing the Lockpick |
| (1/1) |
| Blaze0:
I found this old topic: http://forum.blockland.us/index.php?topic=143226.0 And I realized the lockpick could be fixed. I'm working on customizing the mod for Vigilance and I need to have it fixed. So could anyone help me fix the DoorOpen parts to a fakekill event? I know the errors are because of the JVS switch about 2 years ago. --- Code: ---// Section 2.1 : Visual Functionality function CityRPGPicklockImage::onPreFire(%this, %obj, %slot) { %obj.playThread(2, "armAttack"); } function CityRPGPicklockImage::onStopFire(%this, %obj, %slot) { %obj.playThread(2, "root"); } function CityRPGPicklockImage::onHitObject(%this, %obj, %slot, %col, %pos, %normal) { if(%col.getType() & $TypeMasks::FxBrickObjectType) { %client = %obj.client; %brickData = %col.getDatablock(); if(isObject(%col.door) && %col.door.closed) { if(getRandom(0, 3) > 2) { for(%i = 0; %col.eventInput[%i] !$= "" && !%doorPath; %i++) { if(%col.eventOutput[%i] $= "doorOpen") %doorPath = %col.eventOutputParameter[%i, 2]; } switch(%doorPath) { case 0: %doorResult = %col.doorOpenCW(); case 1: %doorResult = %col.doorOpenCCW(); default: %doorResult = %col.doorOpen(); } %col.schedule(3000, "doorClose"); if(%doorResult == 1) { %col.schedule(3000, "doorClose"); commandToClient(%client, 'centerPrint', "\c6You have commited a crime. [\c3Breaking and Entering\c6]", 3); CityRPG_AddDemerits(%client.bl_id, $CityRPG::demerits::breakingAndEntering); } else { commandToClient(%client, 'centerPrint', "\c6You have commited a crime. [\c3Attempted Breaking and Entering\c6]", 3); CityRPG_AddDemerits(%client.bl_id, $CityRPG::demerits::attemptedBnE); } } else commandToClient(%client, 'centerPrint', "\c6Picklocking attempt failed", 1); } } --- End code --- |
| Chrono:
--- Quote from: Blaze0 on December 15, 2011, 11:49:59 AM ---So could anyone help me fix the DoorOpen parts to a fakekill event? --- End quote --- --- Code: ---// Section 2.1 : Visual Functionality function CityRPGPicklockImage::onPreFire(%this, %obj, %slot) { %obj.playThread(2, "armAttack"); } function CityRPGPicklockImage::onStopFire(%this, %obj, %slot) { %obj.playThread(2, "root"); } function CityRPGPicklockImage::onHitObject(%this, %obj, %slot, %col, %pos, %normal) { if(%col.getType() & $TypeMasks::FxBrickObjectType) { %client = %obj.client; %brickData = %col.getDatablock(); if(isObject(%col.door) && %col.door.closed) { if(getRandom(0, 3) > 2) { commandToClient(%client, 'centerPrint', "\c6You have commited a crime. [\c3Breaking and Entering\c6]", 3); CityRPG_AddDemerits(%client.bl_id, $CityRPG::demerits::breakingAndEntering); %col.fakeKillBrick("0 0 0",TIMEYOUWANTITTOBREAKFOR); } else commandToClient(%client, 'centerPrint', "\c6Picklocking attempt failed", 1); } } } --- End code --- |
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