Archive > Mapping Help
Transparant line on .dif joints
Böltster:
Is there any way to spawn .dif interiors with the mission editor so they're aligned with the brick grid? Or is there a position i can transform it to so it lines up properly?
I can do it manually of course but it's always off by some amount and takes too much time
[IMaG]http://i42.tinypic.com/25zi2aq.png[/img]
This is at a corner of a test interior. The walls and floor were constructed as separate objects and exported as a single .dif, and for some reason they give me this line?
Sorry for all the problems, still getting the hang of constructor. What do these red lines on certain parts of my interior represent?
Mega-Bear:
Spawn the interior, then make sure it is linear. Meaning, make sure you haven't rotated it at all. Then, still in mission editor, click on it and adjust its position to be all whole numbers. Does that make sense?
Wesley Williams:
--- Quote from: Mega-Bear on December 17, 2011, 09:02:44 PM ---Spawn the interior, then make sure it is linear. Meaning, make sure you haven't rotated it at all. Then, still in mission editor, click on it and adjust its position to be all whole numbers. Does that make sense?
--- End quote ---
Except the height can be weird. I wrote about this in my tutorial.
Böltster:
Worked a charm, maybe you can help me with my next problem:
This is at a corner of a test interior. The walls and floor were constructed as separate objects and exported as a single .dif, and for some reason they give me this line?
Mega-Bear:
It looks like the walls and floors don't quite meet up. Go into Constructor and zoom in as closely as possible to that spot by targeting a shape, then scrolling in. If they truly don't touch, begin to move them closer together by small increments by rescaling them then changing their size and maybe center. If that doesn't work, then the interior is likely just broken, which happens to all of us.