anyways the model name is, the one you edited is: Painballgunmodified.dts
AND i seached the script for Painballgunmodified an it was not found instead there was:////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(paintbImage)
{
// Basic Item properties
shapeFile = "./paintballgun.dts";
emap = true;
so the one i modified(there was a folder in a .zip file instead of files in a .zip file) is techicaly more close to working... still trying