| Blockland Forums > Modification Help |
| Juggernaut Playertype (Released) |
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| Agent C:
--- Quote from: Thorax on December 20, 2011, 03:00:18 AM --- --- End quote --- I don't like the part that hangs down on the front or back, it looks odd and out of place IMO. Other than that it looks nice |
| Brickmaster:
Cannot wait for release. |
| Mr.jacksaunt:
--- Quote from: Brickmaster on December 20, 2011, 09:59:47 PM ---Cannot wait for release. --- End quote --- Yes you can. |
| Thorax:
--- Quote from: cheese6 on December 20, 2011, 09:44:43 PM ---I'll code it. Just send it to me, you'll probably get it back around tomorrow. :S --- End quote --- I'm pretty much done coding it. |
| Thorax:
Double Post: The only issue I'm having is getting the image to mount to the player on spawn. Here is the code if anyone wants to help: --- Code: ---//Juggernaut //a new player datablock with Juggernaut-like movement and armor datablock ShapeBaseImageData(JuggernautImage) { // Basic Item properties shapeFile = "./Juggernaut.dts"; emap = true; // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. mountPoint = $BackSlot; offset = "0 0 0"; eyeOffset = 0; //"0.7 1.2 -0.5"; rotation = eulerToMatrix( "0 0 180" ); scale = "3 3 3"; offset = "0 0 -0.5"; doColorShift = true; colorShiftColor = "0.100 0.100 0.100 1.000"; }; //function serverCmdJuggernaut(%Client,%Arg) //{ //if(isObject(%client.player)) // { // %client.player.mountImage(JuggernautImage,2); // } //} package EquipArmor { function GameConnection::spawnPlayer(%this) { %this.mountImage(JuggernautImage,2); parent::SpawnPlayer(%this); } }; activatepackage(EquipArmor); datablock PlayerData(PlayerJuggernautArmor : PlayerStandardArmor) { runForce = 100 * 90; runEnergyDrain = 0; minRunEnergy = 0; maxForwardSpeed = 3; maxBackwardSpeed = 1; maxSideSpeed = 1; maxForwardCrouchSpeed = 0; maxBackwardCrouchSpeed = 0; maxSideCrouchSpeed = 0; jumpForce = 7.5 * 90; //3 * 0; jumpEnergyDrain = 0; minJumpEnergy = 0; jumpDelay = 0; minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; uiName = "Juggernaut"; showEnergyBar = false; }; --- End code --- |
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