| Blockland Forums > Modification Help |
| Image mount on spawn |
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| Greek2me:
--- Quote from: Thorax on December 21, 2011, 12:36:33 AM ---Last question, how would I hide any backpacks or shoulder-pads the user might have? --- End quote --- --- Code: ---function PlayerJuggernautArmor::onAdd(%this,%player) { %player.mountImage(JuggernautImage,2); %player.hideNode(armor); %player.hideNode(bucket); %player.hideNode(cape); %player.hideNode(pack); %player.hideNode(quiver); %player.hideNode(tank); } --- End code --- |
| Thorax:
--- Quote from: Greek2me on December 21, 2011, 02:30:31 PM --- --- Code: ---function PlayerJuggernautArmor::onAdd(%this,%player) { %player.mountImage(JuggernautImage,2); %player.hideNode(armor); %player.hideNode(bucket); %player.hideNode(cape); %player.hideNode(pack); %player.hideNode(quiver); %player.hideNode(tank); } --- End code --- --- End quote --- It didn't work. I put it in with the /juggernaut command and it works. I just doesn't work with the spawn one. |
| otto-san:
%player.hideNode($pack[%player.client.pack]); %player.hideNode($secondpack[%player.client.secondpack]); |
| Destiny/Zack0Wack0:
Going to bet that onAdd is called before the player has their avatar applied, so it is reshowing it after hiding it. |
| Thorax:
--- Quote from: Destiny/Zack0Wack0 on December 22, 2011, 02:43:49 AM ---Going to bet that onAdd is called before the player has their avatar applied, so it is reshowing it after hiding it. --- End quote --- What should I do to fix that issue? |
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