Blockland Forums > Suggestions & Requests
Compressed Data transfer.
Zerosan:
Well, I saw something that just sucks.
Just a few examples:
basic flatlands = 257 -> 8
bedroom = 321 -> 13
bedroom dark = 321 -> 13
dark flatlands = 257 -> 8
DM Torched = 257 -> 81
flatland classic v2 = 257 -> 1
green holes = 257 -> 30
kitchen = 385 -> 20
kitchen dark = 385 -> 20
office = 321 -> 14
plane valley = 578 -> 72
simple island = 257 -> 8
simple islandv2 = 257 -> 8
slopes = 578 -> 101
wizzislands = 579 -> 86
the terrain files got ~35 times smaller.
that means, 35 times less data to transfer.
and you can almost see the same effect when you try it with the dts (shapes).
You really should give it a thought if you don't allow external sources (like giving adresses to the files at a http or ftp server).
Think about it Badspot ;D
Game master pro:
So when you're downloading terrain/shapes/whatever, it gets compressed, sent to the client, then uncompresses itself?
Or maybe just the game can run files from inside a zip directory or something similar.
Anyway, why would you need this to download like 200kb files?
Zerosan:
--- Quote from: Game master pro on June 26, 2007, 05:36:53 AM ---So when you're downloading terrain/shapes/whatever, it gets compressed, sent to the client, then uncompresses itself?
Or maybe just the game can run files from inside a zip directory or something similar.
Anyway, why would you need this to download like 200kb files?
--- End quote ---
It would uncompress itself on the client.
And about the 200kb files, well, sometimes it takes up to 30 seconds and more for a file that is that "big".
That just sucks. Even with my upload it should normaly just take about 5 seconds, and I'm not speaking about a maximum speed, I'm talking about a speed so the other clients won't get lags.
Resonance_Cascade:
It would certaintly help with music files, and anything that has the possibility of cutting down loading times is worth looking into.
Zerosan:
--- Quote from: Resonance_Cascade on June 26, 2007, 08:04:59 AM ---It would certaintly help with music files, and anything that has the possibility of cutting down loading times is worth looking into.
--- End quote ---
it won't be effective to compress music files, cause they are already compressed.
It's effective for the following file types:
.blb (bricks)
.dts (shapes)
.wav (sounds)
.dif (map difference files)
.bls (save files)
maybe .ml (??)
well, that seem to be all files where it's worth to compress them when they are transfered.