| Blockland Forums > Modification Help |
| Ghost Recon Weapons Pack - (AK74 and M82 Pics!) |
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| Arcturus:
--- Quote from: Shell on December 23, 2011, 06:25:05 PM ---Maybe people like them because they actually don't look bad? These guns literally look like they were ripped out from CSS. The problem isn't the lag, it's that it just doesn't look good overall. Also, what do you mean by saying his models look like they're ripped from CSS, then rant about how they look too low poly? Your argument makes no sense whatsoever and neither does your modelling style. And also, a stuffload of people like his modelling style, try looking at the number of downloads on RTB, and ask commenters who love how the guns work. Generic arguments get you nowhere. You're good at modelling. For Blockland? No. Try making models for some of the CS games, I'm sure they'd fit. No that wasn't sarcasm. --- End quote --- Either way im still continuing the pack. If you guys dont like it, fine. Just dont download it and make stupid comments (directed towards extrude) |
| TheKhoz:
I'm going to say basically what extrude said. In my opinion, these models would not "fit" in Blockland. The outside of every weapon is beveled and the barrels all have 10-14 slices. These would be great in an older game, say from 2002, that can't handle too many poly's. The models themselves are great and perfect, but are not fit for Blockland. Were a blockhead holding these, it would look very out of place, similar to how a T+T gun would look if it were in Team Fortress 2. I agree with Shell and ShadowsfeaR (minus the harsh words). |
| Arcturus:
--- Quote from: TheKhoz on December 23, 2011, 07:02:41 PM ---I'm going to say basically what extrude said. In my opinion, these models would not "fit" in Blockland. The outside of every weapon is beveled and the barrels all have 10-14 slices. These would be great in an older game, say from 2002, that can't handle too many poly's. The models themselves are great and perfect, but are not fit for Blockland. Were a blockhead holding these, it would look very out of place, similar to how a T+T gun would look if it were in Team Fortress 2. I agree with Shell and ShadowsfeaR (minus the harsh words). --- End quote --- Then what should they look like? |
| TheKhoz:
--- Quote from: Arcturus on December 23, 2011, 07:38:53 PM ---Then what should they look like? --- End quote --- They should look like this: or this or this or and Those are some examples. Attached: My criticism to your models. |
| Donro98:
--- Quote from: TheKhoz on December 23, 2011, 08:14:10 PM --- --- End quote --- Those are a nice "middle" point. |
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